Koruldia

@koruldia

Witness the creation of "Koruldia Heritage", a JRPG indie game. See the trailer and get the game: ✍Kayz (Renaud Sauzet)✍

London, Paris
Joined January 2010

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  1. Pinned Tweet
    19 Dec 2018

    ✨We raised over $33,000 USD on (£26,187)!✨ Thanks to all our amazing backers, nearly 1,000 of you pledged to bring Koruldia Heritage to life. We are incredibly thankful!🙌 Missed the campaign? Subscribe to our newsletter:

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  2. Nov 28

    New KS update about this place and its infinite dungeon generator, check out the modernized "Mode7" 3D render for interiors that keeps the vibe intact, now with pixel-perfect precision + analogue acceleration support. 🎮

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  3. Retweeted
    Oct 31

    at home this year doing SVG stuff ✨ Try to make a toast... a surprise awaits! Made with and thanks to 's amazing workshop 🙌

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  4. Retweeted
    Oct 17

    *Preparing next kickstarter update* Here’s an enemy im working on, it’s slow but will throw projectiles at you. That thing is an amalgamation of negative Koruldia. Koruldia is liquid data, that’s what you get when focusing on the worst of these data.

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  5. Retweeted
    Oct 25
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  6. Retweeted
    Oct 18

    How it started: How it's going:

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  7. Oct 17

    *Preparing next kickstarter update* Here’s an enemy im working on, it’s slow but will throw projectiles at you. That thing is an amalgamation of negative Koruldia. Koruldia is liquid data, that’s what you get when focusing on the worst of these data.

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  8. Retweeted
    Oct 11

    Pika-beans!!🥔 Will try to use the surfing one for ' SVG animation workshop next week, hope it will turn out nice ⚡️✨

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  9. Retweeted
    Sep 5

    Designing dungeons on paper helps me better see if things will be interesting. Now i can work on other elements like enemies or treasures directly in the game.

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  10. Sep 27

    Making a new track (dungeon) for the game, this one needs to be not too distracting. As usual I’m mixing a modern organic piano render with some megadrive/genesis 16bit synth. Fine-tuning the right balance right now.. 🎵

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  11. Sep 5

    Designing dungeons on paper helps me better see if things will be interesting. Now i can work on other elements like enemies or treasures directly in the game.

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  12. Retweeted
    Sep 1

    ⚡️NEW POD⚡️ from and discuss capturing complexity needs in your design system, moving away from traditional design tools to allowing anyone to design with code, and how game development relates to design systems:

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  13. Retweeted
    Aug 4
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  14. Retweeted
    Jul 29

    Quick summer update about pixel-perfect analog movements and 3D "diorama-like" camera in interiors: Here’s an example (HQ quality on KS), of course this empty room needs more decorations but you get the idea.🙂

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  15. Aug 1

    Fellow and friend put his unreleased game on Steam. Every wishlist will improve its ranking! Check the demo if you’re into quality dialogues and a good sense of pace that somehow still takes the time to build a nice atmosphere.

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  16. Jul 29

    Quick summer update about pixel-perfect analog movements and 3D "diorama-like" camera in interiors: Here’s an example (HQ quality on KS), of course this empty room needs more decorations but you get the idea.🙂

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  17. Retweeted
    Jul 24

    Pixel-perfect movements with analog controls are now supported. I’m uploading that mini-video here to embed the tweet in the upcoming Kickstarter update, it’s more convenient. 3D

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  18. Retweeted
    Jun 27

    I’m trying to make her attacks look&feel great, still have to finetune the collisions with enemies and stuff like that. Doing the “last 10%” of that specific work is taking way more time than the first 90%, as usual with if you want that extra juice and polish.

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  19. Jul 24

    Pixel-perfect movements with analog controls are now supported. I’m uploading that mini-video here to embed the tweet in the upcoming Kickstarter update, it’s more convenient. 3D

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  20. Retweeted
    Jul 21

    Our slides with on Design Systems and Leadership are up on 🥳 Spoiler: the skills you need to scale a product are not the skills you use to get it off the ground.

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  21. Retweeted
    Jul 9

    Hit 4 months of Zoom coffees and Skype calls today. Some days I definitely feel like the Humans of Pixar's Wall-E movie. Time for a break 🏞️!

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