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I really do think the redesigned sprites for the Pixel Remasters are trying to get the images closer to what the original sprites looked like on a CRT.
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Final Fantasy VI (1994, Squaresoft) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD As much as I appreciate the effort of the new Final Fantasy remasters, I still can't help but feel that Square Enix's constant meddling with its original visuals is unnecessary.
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Remember—as the CRT Pixels account so ably points out every day—we were *never meant to see* that raw pixel data! No more so than we were ever meant to see the game's programming code. It was always designed to be mediated through a cathode-ray tube before it got to us.
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Of course, the vast majority of FFVI players, at this point, played it while staring directly at that raw pixel data, because they played it via emulation. And that's fine! I personally love looking at hard pixels. I never turn CRT filters on when I play classic collections.
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If you're doing a collection of emulated games, you keep everything as it was and add filters, scanlines, overlays that attempt to get closer to the designers' original intent. But what if you're putting together a "pixel art" game where the player is meant to look at them?
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Well, you don't design that as you would have designed a CRT game, because now the pixels *are* the final product, meant to be viewed by the consumer. So if, for example, Locke has light brown hair, you just... draw it with light brown pixels.
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Is this the *right* decision? Is it the *best* decision? I don't know. But I don't think it's arbitrary and I think I understand the reasons behind it.
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As much as I appreciate that effort, I'm personally not a fan of this sort of in-between approach. The palette, proportions, and contrast changes are also really throwing me off. That the new sprites don't really add additional detail is also strange. We'll have to see though.
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Of course - you don't have to prefer the final result! Just trying to explain the thought process that might have led them to change things at all.
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I dunno.
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Final Fantasy VI (1994, Squaresoft) - SNES 2014 and 2021 Remaster vs. SNES S-Video via PVM-20L2MD Thank you to @RPGSite for their remaster comparison. While I do prefer the new sprites to 2014's, The SNES originals still win out overall for me, based on what we've seen so far.
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