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Prikvačeni tweet
This is the freakiest, yet incredibly coherent story my AI has generated so far. A story about spiders and children.
#procedural#narrative#machinelearning#botspic.twitter.com/WUXFHEXtWk
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John Austin proslijedio/la je Tweet
God cannot be summoned, because he is infinitely omnipresent already. It's a joke among wizards that his summoning glyph is just a circle
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John Austin proslijedio/la je Tweet
Are you, or do you know anyone looking for a paid
@sidefx#Houdini#internship? I'm looking for new candidates that are interested in modeling&environment building. Come join us in the games team! https://www.sidefx.com/company/internships/ …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
John Austin proslijedio/la je Tweet
Is Albert Einstein the greatest scientist ever, or is he overrated? Do you wonder what “relativity” even means, and how we know it’s true? Call me with your big questions! The Science Rules phone lines are open, on 470-ASK-BILL. That’s 470-275-2455.
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John Austin proslijedio/la je Tweet
We ran some of the game's animation through that AI that creates in between frames and it's pretty trippy!
#indiedevhour#indiegames#indiedev#pixelart#metroidvania#batbarian#videogames#animation#AI#mushroomspic.twitter.com/fbdBWvjb9qHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The new hair rendering in Unreal Engine has been getting a lot of sharing recently. If you're curious about the kind of tech underneath, Sebastian Tafuri gave a phenomenal talk on hair rendering in Frostbite at Siggraph this year: http://advances.realtimerendering.com/s2019/hair_presentation_final.pdf …
#gamedev#indiedev#vfxpic.twitter.com/21NKJJRHul
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John Austin proslijedio/la je Tweet
I've never had more fun while making a game. We were sad but the development of this game helped in cheering us up a bit!
#ReadyToFly#ggj2020#igda#igdascholars#gdc2020https://twitter.com/IGDA_Pakistan/status/1224691898088153088 …
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John Austin proslijedio/la je Tweet
My 2019 GDC talk, "Cursed Problems in Game Design", is now on YouTube!https://twitter.com/Official_GDC/status/1224398807527374849 …
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Finally! This has haunted me.https://twitter.com/bgolus/status/1224255504106409984 …
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John Austin proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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The physics simulation is a from-scratch implementation of Oriented Particles PBD: https://matthias-research.github.io/pages/publications/orientedParticles.pdf …
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A quick breakdown of the automatic rigging and skinning for the VR softbody physics I've been working on. You can go from arbitrary model -> realtime simulation in just a few minutes.
The auto skeletonization/skinning is built with @sidefx#Houdini.#vfx#gamedev#indiedevpic.twitter.com/XHMZf6LcjJPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
John Austin proslijedio/la je Tweet
You have one day left to put your code on Github / make it a public repo and get it archived in an Arctic vault! They're doing the snapshot tomorrow!https://archiveprogram.github.com/
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Accidentally left the game running in capture mode, and casually generated a 47GB dump file. Be safe out there everyone.pic.twitter.com/HdlNAGmSWV
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Hit our first non-determinism today since we started building the game as deterministic. Luckily the game supports directly diffing the game state, frame by frame, so I was able to track down the rogue Update() call in a couple of minutes.
diff of game state over 2k framespic.twitter.com/5uypxhM86f
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Holy mother. This is a game changer! How has zbrush not done this yet?https://twitter.com/pablodp606/status/1222622166149140482 …
0:49Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
John Austin proslijedio/la je Tweet
I used this imperfect analogy elsewhere, but it's like saying "oh, I don't play games about the Middle East because every single shooter is set there". A game that engages with the culture, made there, would be a very different thing
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Has anyone used Zulip for a project or job? We're investigating it as a Slack alternative. (The threading and notify model in Slack is just really rough). For that matter, any other discussion/chat apps we should investigate? We're potentially looking at Twist too.
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John Austin proslijedio/la je Tweet
Voting for the IGF Audience Awards has opened up! If you wanna throw in a vote for A Short Hike, that would be amazing! But also - all these games are great, you can't really go wrong voting for any of them!
https://docs.google.com/forms/d/e/1FAIpQLSdGA6UYLdUXhBXbw19EKYZU--TAuoAnRiEmRyJAeKyepVLtLQ/viewform …pic.twitter.com/MBN3Eynkxg
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Party like it's 2019.
#gamedevhttps://twitter.com/unity3d/status/1222148885193412608 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
John Austin proslijedio/la je Tweet
This did really over the weekend on Instagram! And it was my favorite one of the series too.
#Houdini#houdinifx#sidefx#FX#VFX#3dart#vellum#motiondesign#motiongraphics#animation#render#design#dops#loops#abletonpic.twitter.com/upfoilcavLPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Unity 2019.3 is now available