Ready Player One is a Yang archetypal story that's a typical Hero's journey. Hollywood hasn't figured out how to tell the story of the Yin Archetypal Journey of collaboration, cooperation, education, world-building, creation, & decentralized open standards. It's all stripped out.
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RPO is a dystopian cautionary tale. It shows a future where the world has gone to shit because of centralized power, control, greed, & a fundamental lack of connection to the Earth. It's easier to tell a story when dramatic conflict comes from trying to survive in a dying world.
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The story of all technology is polarized between the extremes of living into an exalted human potential vs amplifying the darkest parts of human nature. Sci-fi dystopias focus on how the darkest aspects get amplified, and it's harder to imagine the structural net positives.
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There's also a fundamental tension between fate & free will that's shown through the metaphor of the centralization of power of how others control us vs how much freedom we have as individual agents to live into our own destiny. Dystopias show imbalance. Utopias imagine balance.
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The WIRE uses a Greek Tragedy structure emphasizing how individual agents can't escape the fates of a bureaucratic system. It's a more of a story about the invisible forces of institutions & cultural systems. Could this be considered more of a yin story?http://www.patheos.com/blogs/leithart/2017/01/the-wire-as-greek-tragedy/ …
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A key part of the yin archetypal journey is a having a direct connection to sensorimotor contingencies that VR/AR provides. It's fundamentally an embodied experience. It's easier to imagine future utopias when you have a direct symbolic experience of them.https://twitter.com/kentbye/status/975236092327706624 …
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The future of storytelling will be immersive & interactive. RPO movie strips out nearly all of the LARPing & immersive theater experiences that are in the novel, & gamifies the challenges into cinematically interesting puzzles that'd be boring experiences.https://twitter.com/kentbye/status/975758883795828736 …
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Is there a yin archetypal journey that's distinct & different than a yang journey? I suspect that there is. I believe optimizing for embodiment, immersion, & presence will reveal new storytelling structures that amplify the unique affordances of VR/AR.https://twitter.com/kentbye/status/971512073443164160 …
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Indeed, but the cinematic aspect... Merging embodiment and cinematic is an incredible challenge, I have no example of it being done right* Everything need to be designed for it. (Story, characters, UI, ...) It's a very special process to create that.
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I've seen examples in immersive theater THEN SHE FELL & SLEEP NO MORE as well as in Fable Studio's VR experience of WOLVES IN THE WALLS at Sundance. They use immersive theater actors to communicate messages through body language & positioning of bodies in space. It's developing!
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