Ready Player One is a Yang archetypal story that's a typical Hero's journey. Hollywood hasn't figured out how to tell the story of the Yin Archetypal Journey of collaboration, cooperation, education, world-building, creation, & decentralized open standards. It's all stripped out.
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RPO is a dystopian cautionary tale. It shows a future where the world has gone to shit because of centralized power, control, greed, & a fundamental lack of connection to the Earth. It's easier to tell a story when dramatic conflict comes from trying to survive in a dying world.
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The story of all technology is polarized between the extremes of living into an exalted human potential vs amplifying the darkest parts of human nature. Sci-fi dystopias focus on how the darkest aspects get amplified, and it's harder to imagine the structural net positives.
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There's also a fundamental tension between fate & free will that's shown through the metaphor of the centralization of power of how others control us vs how much freedom we have as individual agents to live into our own destiny. Dystopias show imbalance. Utopias imagine balance.
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The WIRE uses a Greek Tragedy structure emphasizing how individual agents can't escape the fates of a bureaucratic system. It's a more of a story about the invisible forces of institutions & cultural systems. Could this be considered more of a yin story?http://www.patheos.com/blogs/leithart/2017/01/the-wire-as-greek-tragedy/ …
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A key part of the yin archetypal journey is a having a direct connection to sensorimotor contingencies that VR/AR provides. It's fundamentally an embodied experience. It's easier to imagine future utopias when you have a direct symbolic experience of them.https://twitter.com/kentbye/status/975236092327706624 …
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The future of storytelling will be immersive & interactive. RPO movie strips out nearly all of the LARPing & immersive theater experiences that are in the novel, & gamifies the challenges into cinematically interesting puzzles that'd be boring experiences.https://twitter.com/kentbye/status/975758883795828736 …
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Is there a yin archetypal journey that's distinct & different than a yang journey? I suspect that there is. I believe optimizing for embodiment, immersion, & presence will reveal new storytelling structures that amplify the unique affordances of VR/AR.https://twitter.com/kentbye/status/971512073443164160 …
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Indeed, but the cinematic aspect... Merging embodiment and cinematic is an incredible challenge, I have no example of it being done right* Everything need to be designed for it. (Story, characters, UI, ...) It's a very special process to create that.
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I've seen examples in immersive theater THEN SHE FELL & SLEEP NO MORE as well as in Fable Studio's VR experience of WOLVES IN THE WALLS at Sundance. They use immersive theater actors to communicate messages through body language & positioning of bodies in space. It's developing!
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I wish that kind of experience were more available to the public. Or at least touring a little in Europe. I am missing so much while in Paris.
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WOLVES IN THE WALLS will be released more widely, and I have a number of interviews with the creators, with an Oculus Executive producer about it, and with an actor from THEN SHE FELL. But definitely try to catch an immersive theater production somewhere in Europe!
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Excellent! Looking forward to that.
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The magic of VR is cinematic... in VR. I'm experimenting a lot with VR video (3D 360, 60fps, high quality, ambisonics) storytelling. please, check it out in VR, it's worth it. http://www.readyplayeronefanfilm.com .
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I'll take a look later today. I hope to do some livestreaming where I make some time to watch different stuff like this.
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great! Hope you like it. It's made by the spanish VR devs community. +20 actors/extras, cool locations, fast pace editing, music, putting things super close to camera... ignores many classic 360 guidelines. filmed with my vr camera software/tech, http://presencecamera.com .
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I played the distracted globe experience in
@TheWaveVR and it was off the hook! Then saw the movie. And realize that we are well on our way to the oasis already. -
Yes - the distracted globe from
@TheWaveVR facilitated my first ever “recognition” of a CGI space while watching a movie! When the main characters were there in the movie, I had an enclosed memory of exploring that space myself! Really cool -
Same here! It really felt as though I had actually been there. Very surreal. Friends and I had sat in those booths and danced on those platforms. Even that ball with flowing tendrils you can drag around was similar to the trails left by Art3mis.
@TheWaveVR really nailed it
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So true. Part of the magic is
#VR is profoundly emotional & this is why we need to be aware of its impact on self, memory, and memory of self.Thanks. Twitter will use this to make your timeline better. UndoUndo
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