Doing this right now - most interested in tango vs. AR kit with same content. Even if AR kit is the same, implications would be huge.
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AR kit tests with our content looks as good or better than tango
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That really makes me wonder if ARkit can evolve to 3Dscankit. Single-cam realtime 3D capture is the dream!
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FB has anything phone based for AR? Tango I have used, but that is specific hw that doesn't work on normal phones. Apple no idea.
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Yeah, FB announced AR Studio at F8 for making Snapchat-inspired filters Link: https://developers.facebook.com/products/camera-effects/ar-studio/ … Video:https://www.youtube.com/watch?v=2AvnnIZ7qbs …
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Well, okay, that's not something I would call an "AR SDK", even though it is AR, strictly speaking.
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It goes way beyond that video and is actually very close to what Apple showed, i.e. watch this https://youtu.be/OFkEHEWPZSU?t=671 …
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Well, but did anyone actually seen a working implementation in the wild? That video doesn't really show much.
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It's in closed beta, they were keeping it close to the vest so far. That might change now that Apple's got a direct competitor out though.
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I have not. The comparison should be Google Tango vs Apple ARKit vs Windows Holographic
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Tango vs Hololens, more likely. The Win Holographic API is not only AR (stupid MS marketing). Did some dev for both, they are about the same
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Both can be a PITA to develop for, the hw has issues - battery pwr, limited resources, works only on very few specific devices.
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But if you want marker-less 6dof tracking for positioning (not object overlays), Tango & Hololens are the state of the art, ATM.
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Neither of them is very usable for overlaying objects (highlight parts, for ex). That is pushing the limits, you want a marker there.
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Had a quick look at ARKit, it is not using full SLAM but visual odometry. Much cheaper computationally, but some things are not doable.
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Things like persistent scenes based on 3D feature recognition or 3D scanning that both Hololens & Tango can do ARKit likely can't do.
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Correct. In the WWDC video they say that the coordinate system boots at 0,0,0 where the device is at the beginning of each session
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In the near future feature disparity will cease with rgb SLAM, and the main difference will be license terms/lock in
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Are these kits hw specific? Can I use ARKit for Android dev and Tango for iOS dev? How about AR.js?
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AR.js run on IOS11, window phone and Android. Tango is specific to android + tango device. ARKit is specific to IOS.
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2/2 What's the best way to build that project with AR.js support?
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It depends on the project, people usually like to use a-frame binding. This make AR.js very simple to learn -https://medium.com/arjs/augmented-reality-in-10-lines-of-html-4e193ea9fdbf …
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This is very helpful. Thanks.
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