.@IEEEVR Teacher controlled Google Expeditions has over 400 field trips & used with over 2 millions students. Customized lessons coming soonpic.twitter.com/V0gzT9G6QY
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.@IEEEVR Teacher controlled Google Expeditions has over 400 field trips & used with over 2 millions students. Customized lessons coming soonpic.twitter.com/V0gzT9G6QY
Exploratory research of Google Expeditions in developing country. Google Cardboard has power to democratize experiential learning
#IEEEVRpic.twitter.com/Yjf5x7bMIG
A sample of other education research being done using Google Expeditions
#ieeevrpic.twitter.com/aDt1BAH4Yp
Aggregating tweets threads from the #IEEEVR Embodied Learning Workshop from March. Here's Chi's types of pedagogy:https://twitter.com/kentbye/status/843537992614531072 …
.@EricaSouthgate is researching immersive education in Australia & advocates for children to teach each other. More:https://twitter.com/kentbye/status/843521196289224704 …
Next steps from @GoogleVR's research in to VR for education, including working on immersive ed best practices primerhttps://twitter.com/kentbye/status/843496031195033600 …
Spatial metaphors are going to be really important when designing for the unique affordances of embodied cognitionhttps://twitter.com/kentbye/status/843504403055165440 …
Dr. Iulian Radu came up with these five Embodied Actions for learning in VR/AR:https://twitter.com/kentbye/status/843517153034694658 …
This was the most impressive demo from #IEEEVR embodied learning workshop by @randyillum. Interview coming soon...https://twitter.com/kentbye/status/843520499544014848 …
More info on @randyillum's mixed reality education experience.
Cutting edge work on VR+information-seeking behaviorshttps://twitter.com/kentbye/status/843919993930633216 …
Finally, here's the #IEEEVR immersive education workshop page: https://sites.google.com/site/vrkelvar/
& the final concluding slide:https://twitter.com/kentbye/status/843538636112969728 …
Biggest takeaway is GREAT educational experiences have same experiential design requirements for GREAT VR experiencehttps://twitter.com/kentbye/status/843497472538243072 …
IEEE VR is an academic conference where this embodied learning workshop took place. Their standards work is not about regulation.
Whether or not IEEE VR is passé is a matter of opinion. I've found tons of valuable insight from interviews, but also see limits of academia
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