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kelsey lewin
@kelslewin
“Compact and laser-focused” - The New Yorker. Co-Director: | Co-Owner: . For business: kelsey@gamehistory.org
Seattleyoutube.com/kelseylewinJoined July 2013

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I am beyond bummed to have to miss it this weekend (I’m heading to GDC instead!) but if you’re in the Pacific Northwest, this is basically PRGE Lite. Tons of the same vendors and amazing people, and I always find good deals!
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This weekend it finally comes together!
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I think we should all take a moment to appreciate and give props to Sega for being the only old game company of note that literally pays people to not only archive its historical material but SHARE it, pretty much daily? They're ahead of the curve, others will follow suit someday
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From the archives: Early artwork for X-Perts on the SEGA Genesis, used at the CES show. While similar to the final art, this features more characters, with different designs. #SEGAForever
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I’m not going to name names (although they are welcome to identify themselves below) but a lot of those old games, and especially unreleased games that you’re playing online are because of the people who are now *also* fighting to expand the reaches of preservation beyond piracy
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They’re pirates who, after years of dumping and sharing and downloading games, realize that there should probably other preservation avenues, too. As in, *as well*. That piracy plays a role, and there should probably be more than one role, more than one solution.
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There’s this weird idea I see sometimes that people at institutions trying to change the legal system to make it more game-preservation-friendly are like, these out of touch goody-goodys who have never heard of piracy. The vast majority of them come FROM the dumping scene!
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also believe it or not I’m aware of piracy and absolutely believe it’s a proven and often necessary part of the preservation ecosystem. I really hope people can see that there are other issues (and solutions!) that are a part of this ecosystem too!
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But, the ESA is looking out for their clients, the companies who pay them to represent the best interests of the game industry. It’s a good thing we know preservation IS in the best interest of the game industry. They can’t do it all alone — so let libraries and archives help!🎤
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Argument B I address in the article, and is quite frankly ridiculous. Libraries are for education AND entertainment. (In fact, sometimes people rent eBooks from libraries for FUN!!)
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The game reissue study is still ongoing and hasn’t been through all of its double and triple checking yet— but we are VERY eager to share the abysmal results with all of you, and with the US copyright office!
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Argument A is going to be easily dismantled by the sheer fact that *no one is doing even a passable job at that*, and we’ll be armed with the data to prove it at the next DMCA hearing. Results still pending, but the numbers so far are BAD, like, silent film bad.
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Luckily, we’re set on changing this. The ESA’s main arguments are that a. rights holders can and will capitalize on their old games and b. that if we let libraries provide remote access to video games, people might have fun instead of doing research
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We all know that the eShop shutting down sucks. But it sucks for way more reasons than you might realize. There is no reasonable path to legally accessing enormous swaths of video game history, *even within libraries and archives*, and it’s because the ESA wants it that way.
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Why game archivists are dreading this month’s 3DS/Wii U eShop shutdown arstechnica.com/gaming/2023/03 by @KyleOrl / @KyleOrl@mastodon.social
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did I mention the stickers are cute? how about that holographic logo?
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Last chance to get some stickers, and win a copy of Nintendo Power #1, all while supporting video game history preservation! Patreon.com/gamehistoryorg We’ll pull the winner today at 5pm pacific time, and stickers will go in the mail tomorrow. Thank you so much for your support!💙
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Monthly pledges are how we keep the lights on around here, and determine what we can accomplish each year. (Last year for instance, we scanned 1100 game magazines— all up on archive.org!) I’m sending stickers to supporters next week, so now is a great time to help!
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I try not to plug VGHF’s Patreon too often, but unlike a lot of nonprofits, we are *nearly entirely* funded by individual donors. All wonderful people who believe in preserving and sharing video game history! Patreon.con/gamehistoryorg
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There’s still time to celebrate our birthday! So far only 77 patrons provided their address, so if you support us on Patreon now, you’ll not only get stickers — you’ve got a good shot at winning a deaccessioned copy of Nintendo Power #1 from our archive! Patreon.com/gamehistoryorg
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So I’ve been throwing walnuts out for the crows when I see one land in our yard. Usually they alert other crows to come feast…but not this guy. This bad boy just stuffed four walnuts in his beak and didn’t tell a soul.
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Thought it would be the perfect day to publish my interview with the female pioneer of the Italian gaming industry, Laura Maestri. Along with publishing the first Italian Atari games, in 86, she had pivotal role in the distribution of games in Italy.
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Last week was our birthday, but there’s still plenty of time to help us celebrate (and get some stickers if you want?) We don’t plug our Patreon often, but it’s one of the best ways to support our work! patreon.com/gamehistoryorg
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It's our birthday! The Video Game History Foundation has spent the last 6 years preserving and sharing video game history, all thanks to your help! If you support our org on Patreon by 3/12 (at any tier), we'll send you VGHF stickers in the mail for free! patreon.com/gamehistoryorg
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There will be plenty of other opportunities to buy the book once it’s released, but there’s some great perks for supporting the Kickstarter. Incredibly honored to be in this season alongside some really talented people, and can’t wait to share more!
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I also conducted lots of original interviews for this book, and even though Nintendo is, uh, less than cooperative, I’m very proud of what I was able to accomplish. There’s some unique voices in this that I’m so happy you’ll get to hear from!
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It’s the last few hours to back this season of Boss Fight Books, so here’s a stack of some of my research materials when writing the Animal Crossing book!
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Just 13 hours left in our campaign for 4 nonfiction documentary-style books about classic video games: - PaRappa the Rapper by @Sholarsenic - Minesweeper by @KyleOrl - Day of the Tentacle by @bobservo - Animal Crossing by @kelslewin kickstarter.com/projects/gabed
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Whew, it's been six years since I left reliable paychecks behind and committed to following my passion until I die. I am unbelievably proud of where we are and what we've accomplished, and I've got the best team in the world to help take video game preservation even further.
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It's our birthday! The Video Game History Foundation has spent the last 6 years preserving and sharing video game history, all thanks to your help! If you support our org on Patreon by 3/12 (at any tier), we'll send you VGHF stickers in the mail for free! patreon.com/gamehistoryorg
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Today is #PokémonDay and ’s birthday. Here‘s a terrifying intersection of these two things!
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Happy #PokemonDay! Pokémon is one of the biggest franchises in gaming, but did you know that once Nintendo closes the 3DS and Wii U eShops next month, 74% of all Pokémon games released in the US will be commercially unavailable in any form? It's true!
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A pie chart showing that 41% of Pokemon games are unavailable, 33% will be removed soon, 25% are available, and 1% will be available soon. This pie chart counts 89 games released in North America. The list of games was taken via Bulbapedia.
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