Kelly Digges

@kellydigges

Creative consultant for hire, specializing in worldbuilding for games. He/him. Avi by , cover illo by my kid.

Beaverton, OR
Vrijeme pridruživanja: veljača 2010.

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  1. Prikvačeni tweet
    2. kol 2018.

    Here's something I wish more people truly internalized: The corporation that owns your favorite media property is not a single entity that makes decisions. You will never understand it (and shouldn't trust it!) by crafting a theory of mind for it because it doesn't have one.

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  2. prije 1 sat

    Anyway, the point is, I was surprised by the level of nostalgia and connection I felt at the simple act of picking up 6d10. And while a lot of that is obviously the game itself and not the dice, I doubt I will ever feel that same level of affection for rolling 3d6.

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  3. prije 1 sat

    Wow, it wasn't even a giant handful, it was only six. That's like, "thing your mid-level character is pretty good at" in old L5R. When was the last time I rolled more than four dice for anything?

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  4. prije 2 sata

    (This thread brought to you by me picking up a giant handful of d10s for the first time in a while, even if it was just because my children spilled them everywhere.)

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  5. prije 2 sata

    Anyway, my point, inasmuch as I have one, is that when you're designing a I think it's tempting to throw out things that add operational complexity. But to me the important thing is how that operational complexity impacts the emotional experience of playing. /end

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  6. prije 2 sata

    Blades in the Dark is an interesting compromise between PbtA and a d10 dice pool system, because it's got dice pools, but the pools are smaller, the dice are smaller, and you're looking for a smaller subset of the results. I don't find it quite as satisfying.

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  7. prije 2 sata

    (Although I wish the designers of Genesys/SW had taken that to heart and not included all those Knowledge skills, which are way too big a part of the skill list for a system that wants every skill roll to have Narrative! Stakes!)

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  8. prije 2 sata

    I also think there's something to be said for FFG's wild hieroglyphic dice in Genesys/SW and new L5R. They add narrative complexity that, unlike in PbtA, lives in the die roll itself, and I think that helps remind you to only roll for important things that could go either way.

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  9. prije 2 sata

    It's appropriate, I think, that Powered by the Apocalypse makes the die rolls simple and consistent and keeps the numbers you're adding within a narrow range. PbtA doesn't want your mind on the dice; they're a means to the end of creating narratively interesting outcomes.

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  10. prije 2 sata

    In D&D you always roll one die, but that one die roll is super swingy, it includes auto-success and auto-failure, and you get to add bigger numbers to it as you level up. I personal dislike that it's so easy to do badly at things you're good at, but I see the appeal.

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  11. prije 2 sata

    My old L5R crew still refers to doing a very difficult thing that you're very good at as "picking up all your dice." It was a good feeling, and although it was a lot of math, we got pretty quick at it, and the math itself became part of the drama (especially with exploding 10s).

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  12. prije 2 sata

    In AEG's old roll and keep system or WW's World of Darkness, being better at something meant getting to physically roll more dice. And yeah, that meant doing more math, but that feeling of maxing out at 10d10 and hefting them onto the table meant Something Big Is Happening.

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  13. prije 2 sata

    Stray thought: The physical operations of using different systems can create different emotional responses, and I think we tend to underestimate that. A lot of systems use the same die or dice for every roll to avoid operational complexity, but that loses something too.

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  14. 4. velj

    Another champion origin story for Gods Unchained! This one is Neferu, Champion of Death. As before, no prior familiarity with the lore required.

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  15. 1. velj

    I have lots of luck googling things as innocent questions, by the way. I think a lot of people use search engines that way, and I almost always get better answers that way than trying to galaxy-brain my way to special search terms.

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  16. 1. velj

    The answer to "can you eat a wolf" was for my latest story for , which went up earlier this week.

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  17. 1. velj

    A selected list of things I have googled recently: ancient greek weaponry ancient egyptian weaponry can you eat a wolf history of algorithms ancient olive oil production

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  18. 29. sij

    Pretty proud of this one. (Standalone story, no prior setting knowledge required.)

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  19. proslijedio/la je Tweet
    29. sij

    A big twitter account is the closest thing millennials can get to class mobility.

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  20. 28. sij

    Results: -Around a quarter of you have refrained from posting for fear of going viral. -28% of you have >1K followers, and now I’m wondering how that number tracks vs follower counts, whether it means anything, and whether that’s the right threshold for “lots.”

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  21. 28. sij

    If you have exactly a thousand followers you don't get to vote in the poll. I don't make the rules, folks.

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