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Keith O'Conor
@keithoconor
CTO/Tech Director at . Previously 3D Tech Lead at Ubisoft MTL & graphics coder at Radical. He/him. #irishgamedev @keith@mastodon.gamedev.place
Galway, Irelandfragmentbuffer.comJoined February 2009

Keith O'Conor’s Tweets

Very much looking forward to Develop, it'll be my first in-person conference in a while (and my first time at Develop). If you're going to be there and want to meet up, let me know!
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Yes! So excited to be at Develop: Brighton this year! It feels like forever since I've been at an actual conference. HMU if you want to meet with me, @romero or @keithoconor. Spoiler alert: my hair is now brown. twitter.com/developconf/st…
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🚨NEWS!🚨 After almost 5 years with Romero Games I'm moving onto my next chapter. I'm open for freelance & contract work now, so if you need any illustration, concept art, or art direction let me know! I'm also open for a full-time gig if it's remote. Please retweet!
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Hello #PortfolioDay, my name is Denman Rooke. I'm an illustrator, concept artist, and art director. I illustrate for Magic the Gathering and art directed Empire of Sin amongst other things. Here's a few of the projects I've worked on: denmanrooke.com/resume And my latest work:
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via on Slack: "...after Cyberpunk and now the UE5 Matrix experience, Keanu Reeves is on his way to being the reference for realtime human face comparisons - I will now refer to him as the Johnny Utah Teapot"
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I remember reading up on TTC's voxel cone tracing with great interest - actual shipping realtime GI when nobody was doing it. Great to see the game being revived, congrats !
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A dream come true, the IP for The Tomorrow Children has been kindly returned to us by the awesome people at Sony. For a quick video message from myself and future news, please sign up to the newsletter q-games.com/en/ttc-pp-en/
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Today I'm reminded yet again how critically important QA are, and not just for testing. Of all the developers in the studio they're the ones who play the game the most, and so can add a ton of value to design reviews, playtest feedback, feature reviews, and more. Go hug your QA!
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I hope this pic is shared far and wide. It is what everyone needs to see when they think lead coder. I can't tell you how much I love this photo & how inspirational it is to me as a game dev, mom and woman whose game also shipped *after* her baby did. <3
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Here's a pic of @FarrellyTreasa and baby Fódhla doing some late night last minute work to get A Fumble in the Dark ready for launch. This is dedication to perfection! #gamedev
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I remember poring over every new issue of Cinefex in Forbidden Planet as a kid in the 80s (I couldn't afford to actually buy it), getting a glimpse into a world that seemed like magic at the time. Very sad to hear this.
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It is with great sadness that we share this news. For 40 years Cinefex served as an incredible inspiration and resource to so many in the industry. We are heartbroken 💔 #vfx A note from the publisher as printed in Issue 172 (February 2021).
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After using Jenkins for 3+ years, I badly want to move away from it. Buildbot seems closest to what I'm looking for in a replacement, but I expected more studios to be using it. TeamCity didn't look very flexible last time I looked at it - I'll take another look.
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What build software does your game studio use (or build upon)?
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What build software does your game studio use (or build upon)?
  • TeamCity
    33.3%
  • Buildbot
    6.9%
  • Jenkins
    39.1%
  • Other (please specify!)
    20.7%
87 votesFinal results
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Great news for the Irish games industry!
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We are pleased by today's announcement from minister @Paschald of tax credit incentive for game dev in Ireland. We have been campaigning for section 481 to be extended to game dev for years and are excited to continue working with our gov to provide expert advice on the market.
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There are some great discussions and seriously experienced devs in this Slack; if you're at all interested in game engine tool development, join in!
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Reminder: Group viewing and discussion of Tools/Workflow/Pipeline lectures from GDC Vault (and around the web). See #vault-club channel of @thetoolsmiths slack. Next up: Procedural Generation for FarCry 5. Update your twitter bio and DM me for an invite to the slack!
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TRC season! It happens every time - you know it's coming from the very beginning of the project and then when it finally does happen, something still manages to susprise you.
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Hey, boss! Word on the street is that you wanted to know a bit more about how to run yer empire. Don't you worry - I got you covered! Check out this Dev Diary by our Game Director Brenda Romero: empireofsingame.com/news/a-strateg #EmpireofSin
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Great thread. Asset pipelines are the lifeblood of game development; a good pipeline has a huge and direct impact on the quality of the game by enabling rapid iteration & agility. Conversely, bad pipelines can indirectly result in delayed or cancelled projects. Choose wisely!
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This is a great opportunity to be a part of a critical system in any game. I’m not on the market, but if I were I would strongly consider applying. A meandering thread on why asset pipelines are cool. 1/n twitter.com/DaytimeCoder/s…
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