'GPU Performance for Game Artists', an article I wrote for artists interested in understanding GPUs & optimization:
Keith O'Conor
@keithoconor
CTO/Tech Director at .
Previously 3D Tech Lead at Ubisoft MTL & graphics coder at Radical.
He/him.
#irishgamedev
@keith@mastodon.gamedev.place
Keith O'Conor’s Tweets
We're hiring an AI Programmer who has a proven track record in designing, implementing and optimising efficient 3D AI behaviours. Apply here: romero_games.traffit.com/public/an/TEVN
#gamejobs #hiring #aicoder #gameartist #gamedev #artjobs #ai
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Join us to make the next big FPS! I'm particularly interested in filling these roles:
- Senior Graphics Programmer
- Online Architect
- Senior Multiplayer Programmer
- DevOps Engineer
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Exciting news! I'm working on a new FPS, and we're hiring. Visit romerogames.com and check out our careers page. #gamedev #gamedevjobs
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That early sequence where Jin gallops through the meadow and reaches down to run his hands through the tall grass and the title comes up - goosebumps!
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I'm very late to the party, but what a beautiful game Ghost of Tsushima is! Just gorgeous environments, animations, lighting... I'm really enjoying it.
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My short sci-fi adv game, "Stowaway" is free, has amazing voice acting (Travis Baldree) & you can play it in a browser (or download). Try it and gimme feedback and maybe I make more? ;) #gamedev #indiegames #indiedev #madewithunity #adventuregames
georgebroussard.itch.io/stowaway
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Very much looking forward to Develop, it'll be my first in-person conference in a while (and my first time at Develop).
If you're going to be there and want to meet up, let me know!
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Yes! So excited to be at Develop: Brighton this year! It feels like forever since I've been at an actual conference. HMU if you want to meet with me,
@romero or @keithoconor.
Spoiler alert: my hair is now brown. twitter.com/developconf/st…
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To support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund, I’m releasing a new DOOM II level for a donation of €5. 100% of the proceeds go toward these agencies. Thank you. romero.com
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If there's one person in the world I trust with the Star Wars IP, it's ! Really looking forward to this one.
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Guess this is where the fun begins. It is the thrill of a lifetime to work on an @EAStarWars game with @Respawn. Learn how you can join our team boards.greenhouse.io/bitreactor
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🚨NEWS!🚨
After almost 5 years with Romero Games I'm moving onto my next chapter.
I'm open for freelance & contract work now, so if you need any illustration, concept art, or art direction let me know!
I'm also open for a full-time gig if it's remote.
Please retweet!
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Hello #PortfolioDay, my name is Denman Rooke. I'm an illustrator, concept artist, and art director. I illustrate for Magic the Gathering and art directed Empire of Sin amongst other things.
Here's a few of the projects I've worked on: denmanrooke.com/resume
And my latest work:
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Absolutely gutted to hear about the passing of , he was such a lovely guy. You'll be sorely missed Stew.
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via on Slack: "...after Cyberpunk and now the UE5 Matrix experience, Keanu Reeves is on his way to being the reference for realtime human face comparisons - I will now refer to him as the Johnny Utah Teapot"
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I remember reading up on TTC's voxel cone tracing with great interest - actual shipping realtime GI when nobody was doing it. Great to see the game being revived, congrats !
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A dream come true, the IP for The Tomorrow Children has been kindly returned to us by the awesome people at Sony. For a quick video message from myself and future news, please sign up to the newsletter q-games.com/en/ttc-pp-en/
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Today I'm reminded yet again how critically important QA are, and not just for testing. Of all the developers in the studio they're the ones who play the game the most, and so can add a ton of value to design reviews, playtest feedback, feature reviews, and more. Go hug your QA!
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Great news for the Irish games industry!
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Minister @Paschald has announced the introduction of a new Tax Credit for Digital Games, subject to European Commission State aid approval. The relief will be available at a rate of 32% on eligible expenditure of up to €25 million #Budget2022
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Am I the only one who feels a sort of mental weight after copying but before pasting, like I'm holding something in an invisible third hand?
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I finally convinced my Dad to get his full 35+ years of classical piano recordings onto Spotify/Apple Music/etc: open.spotify.com/artist/4lQMpiS
Mostly for selfish reasons (these days the only place I can listen to his CDs are in the car) but also because I'm immensely proud of him!
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Romero Games is looking for a Senior Animator and Art Director for something new. romerogames.com/jobs#art_direc
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Hello everyone!
This started out as a way for me to better understand anatomy and has turned into something I want to give back to the community.
Enjoy! 🙂
artstation.com/artwork/nYzdzK
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We're hiring - join me, , , and a bunch of other talented devs!
• Build Engineer (I'm keen to fill this!)
• Gameplay Programmer
• Producer
• Sr QA Tester
• Sr Animator
• Tech Artist
• VFX Artist
romerogames.com/jobs
#jobs #gamedev #irishgamedev
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I hope this pic is shared far and wide. It is what everyone needs to see when they think lead coder. I can't tell you how much I love this photo & how inspirational it is to me as a game dev, mom and woman whose game also shipped *after* her baby did. <3
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Here's a pic of @FarrellyTreasa and baby Fódhla doing some late night last minute work to get A Fumble in the Dark ready for launch.
This is dedication to perfection!
#gamedev
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Happy #InternationalWomensDay from Romero Games!
We are grateful for the amazing talents of the women on the Romero Games’ team. ❤️
Stay amazing. 🤟🏻
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Tune into the live-stream for your final chance to hear from of with Keith O'Conor of .
It's a conversation you don't want to miss!
#FÍSGamesSummit
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I remember poring over every new issue of Cinefex in Forbidden Planet as a kid in the 80s (I couldn't afford to actually buy it), getting a glimpse into a world that seemed like magic at the time. Very sad to hear this.
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It is with great sadness that we share this news. For 40 years Cinefex served as an incredible inspiration and resource to so many in the industry. We are heartbroken
#vfx
A note from the publisher as printed in Issue 172 (February 2021).
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After using Jenkins for 3+ years, I badly want to move away from it. Buildbot seems closest to what I'm looking for in a replacement, but I expected more studios to be using it. TeamCity didn't look very flexible last time I looked at it - I'll take another look.
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What build software does your game studio use (or build upon)?
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What build software does your game studio use (or build upon)?
- TeamCity33.3%
- Buildbot6.9%
- Jenkins39.1%
- Other (please specify!)20.7%
87 votesFinal results
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We are hiring! We're looking for a Senior 3D Artist and a Senior Producer. Join us! #GameJobs
romerogames.ie/jobs
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Great news for the Irish games industry!
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We are pleased by today's announcement from minister @Paschald of tax credit incentive for game dev in Ireland. We have been campaigning for section 481 to be extended to game dev for years and are excited to continue working with our gov to provide expert advice on the market.
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There are some great discussions and seriously experienced devs in this Slack; if you're at all interested in game engine tool development, join in!
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Reminder: Group viewing and discussion of Tools/Workflow/Pipeline lectures from GDC Vault (and around the web). See #vault-club channel of @thetoolsmiths slack. Next up: Procedural Generation for FarCry 5. Update your twitter bio and DM me for an invite to the slack!
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TRC season! It happens every time - you know it's coming from the very beginning of the project and then when it finally does happen, something still manages to susprise you.
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Hey, boss! Word on the street is that you wanted to know a bit more about how to run yer empire. Don't you worry - I got you covered! Check out this Dev Diary by our Game Director Brenda Romero: empireofsingame.com/news/a-strateg
#EmpireofSin
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Empire of Sin is going on the front cover of PC Gamer Magazine in US and European editions! We're so, so excited! On sale in May. Thank you!
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Great thread. Asset pipelines are the lifeblood of game development; a good pipeline has a huge and direct impact on the quality of the game by enabling rapid iteration & agility.
Conversely, bad pipelines can indirectly result in delayed or cancelled projects.
Choose wisely!
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This is a great opportunity to be a part of a critical system in any game.
I’m not on the market, but if I were I would strongly consider applying.
A meandering thread on why asset pipelines are cool.
1/n twitter.com/DaytimeCoder/s…
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Irish PSA: If you're like me and you have a ton of prepaid phone credit because you never actually phone or text anyone, put some of it to good use and give it to any of these great charities:
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You think you got what it takes? Come and get it. Watch the new gameplay trailer for Empire of Sin: youtu.be/F_izLa5D5NY
Read more: empireofsingame.com
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Welcome to the very first dev diary for Empire of Sin, where our game director Brenda Romero gives us the lowdown on how #EmpireofSin came to be! Read all about it here: pdxint.at/2KYFiAv
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A random thing, but I'm proud of it. is being developed by a company with a female game director and CEO (me) for a company with a female CEO (). It's been 38 years, and while I wasn't waiting for this moment, I'm happy this day has come. #womenintech
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So excited to finally announce, and very proud of the team for kicking ass.
Here's what we've been working on; more to come over the next few days..
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Welcome to the Empire of Sin.
Read more: pdxint.at/EoStw
Watch the trailer: youtu.be/YqC0Pp6V6oc
#EmpireofSin @romerogamesltd
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