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@keenanwoodall

Making stuff with

Nashville, TN
Vrijeme pridruživanja: studeni 2012.
Rođen/a 1998.

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  1. Prikvačeni tweet
    6. sij

    Yo, here's the stuff I'm most proud of from 2019! It was a great year for me and I'm planning to make 2020 even better!

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  2. 29. sij

    Just got off the horn with Gabe Newell and he said this was my best tweet yet

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  3. 29. sij

    the plural of valve index is valve indices

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  4. 5. sij

    idk if this will make it onto the main branch, but i added elasticity to deform. Snag it here if you want. Instead of using the Deformable component, just use ElasticDeformable. ⚠ Expect bugs - this was made in a few hours with minimal testing 👌

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  5. 8. stu 2019.

    Got to mess around with 's EmberGen for a bit and it's phenomenally fun to play with. I rarely know what I'm doing but it always managed to look cool

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  6. 6. stu 2019.

    I'm seeing a lot of people saying to use the null coalescing ?? or null conditional ?. operator. While I love those, be careful using them with anything that derives from UnityEngine.Object! Seriously read this article if you haven't. It rocked my boat

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  7. 6. stu 2019.

    And yea, you can do the GetComponent null check in one line as well, but I think it's a little bit harder to read

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  8. 5. stu 2019.

    Also, if you don't wanna cache the reference for some reason you can still save a line by declaring the variable inline

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  9. 5. stu 2019.

    Yo here's a Consider using the TryGetComponent method instead of GetComponent. It can save u from typing an extra line - very important!!🤓 I only discovered it somewhat recently and nothing shows up when I google it, so I figured it may be new to some of ya

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  10. 29. lis 2019.

    Spatial Partitioning Attempt 1: Very shit

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  11. 27. lis 2019.

    it renders really fast, but right now every possible pair of points does a distance check to see if a connection can be made which can get really slow. advice on some sort of spatial partitioning that'd improve the speed of calculating connections between points is welcome!

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  12. 27. lis 2019.

    wip plexus effect (using job system of course😩)

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  13. 23. lis 2019.

    i want to get better at picking perfectionism

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  14. 23. lis 2019.

    it allowed me to make some really fun stuff

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  15. 23. lis 2019.

    i love how my younger self wasn't a perfectionist about everything

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  16. 23. lis 2019.

    i'm really glad i could rediscover these

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  17. 23. lis 2019.

    got an email from dropbox that my account was gonna be deleted due to lack of use. i reopened it on a whim and found some really fun animations I made when I was a wee 14 y/o here's a sentimental thread of my favorites:

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  18. 17. lis 2019.
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  19. 21. ruj 2019.

    Then I did the rest of it without recording any progress videos b/c I forgot😑

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  20. 21. ruj 2019.

    Next I connected the raymarched objects to actual transforms in the scene to make messing around easier.

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