even assuming this were purely an AAA problem, hypothetically— AAA has a lot of turnover. where do you think toxic people go when they leave those companies? they found startups or join smaller studios. they go to publishers. they teach at universities. they don’t just vanish.
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this is the only solve, IMO. build better structures and processes within particular studios. then iterate like hell on those structures and never get complacent that they’re “good enough.”https://twitter.com/ajitgeorgeSB/status/1418223217295065093 …
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100% we all have a responsibility to clean house. With fire if necessary
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How do you clear house at a small shop? It's the founders that do it. Plenty of warm bodies in gaming. No real solution seems possible with all the talent trying to get into gaming. Organised labor probably only works at the bigger corporates.
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I see your point and I 100% agree. But. How else can I make blizzard (or any other) aware that I’m not ok with that? I’m just a consumer/gamer. Buying, or not, their games is the only way I can protest…
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Ya I would love to know what else I could do as well!
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Would a hypothetical and impossible case of a toxic AAA company going broke and firing its developers incentivize the latter to band together into indie teams where they would have more tools to control and prevent similar situations?
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(I assume the answer is “no, that would only leave more talented people without a job”. That, however, would be leveraged by building communities of indie studios and helping each other out)
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Seen a lot of comments from female devs who've moved on from Blizzard who say they encountered it after as well. It's just kind of clear that the "oldschool" gamer culture in general has a big problem... gamergate harassers weren't a niche, vacuum thing
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