why do all trees in the game have a mandatory 'hoof color' field you have to fill out? uhhh, just don't worry about it
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"hey where's the code for tree placement" "oh it's in /tech_demos/e3_2020/e3_2021/horses/misc/unicorn_turtlebattle.cs
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Lmao this hits home so hard it hurts

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you can't just open twitter and do this to me specifically
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there's one specific version of this I'm straight up having flashbacks to that you should ask her about
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Ugh. Too real.
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Year 2, day 333 Has anyone considered the merits of simplifying this chaotic turtle joust to a more intuitive quadruped battler, like a unicorn for instance - they already have a built in charging weapon
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Day 1000. Producer: “Playtests think that maybe this game would come together if you can ride unicorns. Didn’t we used to have something like that in?” Programmers: “.... Yes.” Producer: “Well, can we just turn it back on?” Programmers: “Oh dear god no.”
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[To new designer] Yeah just look at someone else's tree as an example. See how it has "run speed 0" and "jump power -5"? You need those.
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You also need 12 degrees of rotation on the z-axis for any asset using the treenicorn system that was committed more than 6 months ago. Everything since then is using the correct rotation but no one has had time to go clean up the old ones
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