Also the designer who actually created the thing: "wow, they made it sound so neat and well-planned."
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Post: the game uses an adaptive adherence medium, designed to maintain structural integrity under varying conditions. Designer: wow, they sure made my duct tape sound fancy!
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I've been thinking for awhile that this would make for a *really* useful Patreon for someone to run. Basically: Break down as many games as possible in as much detail as possible, analyze how the systems work, etc.
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Welcome back to Every Game A System
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Also thanks to all the people who make a 10 second video of a single feature of a game so I can instantly see what it looks like in game.
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Literally just loaded up a video from BO3 to do this. True heroes.
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This guide was my bible back in the game dev days http://info.sonicretro.org/Sonic_Physics_Guide …
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Never seen such threads. Do you mind sharing a few examples? Thanks!
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Čini se da učitavanje traje već neko vrijeme.
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