Product tweets
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"The more obvious a product looks, the harder it was to create."
@scottbelsky at#mtpconpic.twitter.com/jD1MSudtuP
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Talk to one user… start jumping to a solution. Talk to 5+ users… start understanding the problem.
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Dangerous to think that product is a single destination. It is a system. Systems have models and ways that relate to the world.
#mtpcon -
JTBD is like general relativity for research. Customer feedback isn't absolute. It belongs to a time/place before, during, after purchase.
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An illustration of why most companies won't ever compete on design, via: https://schloss.quora.com/Design-doesnt-deserve-a-seat-at-the-table …pic.twitter.com/Bv9t8gWnpn
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Lots of my thoughts on how Product Managers should think about & use writing at work:https://roadmunk.com/blog/writing-for-product-strategy-alignment/ …
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Putting user experience ahead of business interest usually is good for the business interests
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A sloppy definition of the problem can be so time-consuming and quite hazardous. A problem well defined and well understood is half solved.
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"If you want to make something really great, you can’t think about making it great for everyone" -
@joshuatopolskyhttps://medium.com/@joshuatopolsky/your-media-business-will-not-be-saved-1b0716b5010c … -
7/ Observation #1) Many founders rush "the pick". If you're spending the next 5-10 yrs of your life doing something, pick your idea wisely.
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Michael Burry on what it takes to be a great investor. From The Big Short.pic.twitter.com/BsnA829Xqp
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"What's the most important non-obvious skill for success?" "The ability to keep believing in your own ideas when others say they're dumb"
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One of the most important things I've learned as a designer is enthusiastically embracing when other people's ideas are better than my own.
Sembla que triga molt a carregar-se.
És possible que el Twitter hagi assolit el límit de capacitat o que experimenti una sobrecàrrega momentània. Torna-ho a provar o vés a l'estat del Twitter si en vols obtenir més informació.