Karll  

@karll_henning

Graphics programmer and procedural art enthusiast. Doing stuff in Rust 🦀 whenever possible.

Vrijeme pridruživanja: kolovoz 2018.

Tweetovi

Blokirali ste korisnika/cu @karll_henning

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @karll_henning

  1. Prikvačeni tweet
    13. sij

    Portrait of Angela () from . As tribute to one of my favorite characters from my favorite TV series.

    Prikaži ovu nit
    Poništi
  2. proslijedio/la je Tweet
    15. sij

    Wouldn't it be great to have a Radeon GPU Analyzer Visual Studio Code extension that allows shaders and pipelines to be compiled from within the UI? It would, wouldn't it?

    Poništi
  3. 13. sij
    Prikaži ovu nit
    Poništi
  4. proslijedio/la je Tweet

    Loving this trend of impressive new scientific sites. What else is in this vein? - : learn quantum computing - : learn ML - : interactive AI journal - : Medium for scientific publishing

    Prikaži ovu nit
    Poništi
  5. 11. sij
    Poništi
  6. 10. sij

    Doing some , now that I'm done with university, hopefully I can stick to daily art practice and up my art game.

    Poništi
  7. proslijedio/la je Tweet
    3. sij

    Artist Jim Holland

    Poništi
  8. 14. pro 2019.
    Prikaži ovu nit
    Poništi
  9. 14. pro 2019.

    Working on a add-on to make tile based modular assets easier to create. There are tools for creating tiles, and Cube Marching to assemble tiles into an model (mostly for quick prototyping inside Blender). Inspired by amazing work! :)

    Prikaži ovu nit
    Poništi
  10. proslijedio/la je Tweet

    Recurring thought: She who started scihub has effectively done more for furthering science as a project than most faculty anywhere has, and she deserves awards and recognition for this.

    Poništi
  11. proslijedio/la je Tweet

    My former colleague, Michael Hecher wrote this cool paper a few years ago. Really interesting, and unfortunately, very underrated work. Have a look! 📜Source paper:

    Poništi
  12. proslijedio/la je Tweet
    28. lis 2019.
    Poništi
  13. 17. stu 2019.

    Node setup will be uploaded later, since it got pretty big and I have procrastinated a little bit too much🙃.

    Prikaži ovu nit
    Poništi
  14. 17. stu 2019.
    Prikaži ovu nit
    Poništi
  15. 17. stu 2019.
    Prikaži ovu nit
    Poništi
  16. 17. stu 2019.
    Prikaži ovu nit
    Poništi
  17. 17. stu 2019.

    day 17: hologram The spheres don't really exist, they are part of the material applied to a box, yet they receive incoming lighting like a normal sphere. Videos in the thread📽️.

    Prikaži ovu nit
    Poništi
  18. proslijedio/la je Tweet
    13. stu 2019.

    (1/5) Here’s a thread about some fun technology we (with and ), are working on at La Forge (our research lab inside Ubisoft Montreal). The TL;DR is that we trained a self-balancing physics-based character to follow interactive motion capture with DeepRL.

    Prikaži ovu nit
    Poništi
  19. proslijedio/la je Tweet
    12. stu 2019.

    Loved the “Color Communication Badges” and other policies at People come with different backgrounds and personalities to these events, it’s important to make everyone feel welcomed

    Poništi
  20. proslijedio/la je Tweet
    11. stu 2019.

    200 lines of code, all in, this is the result of last nights three hour long shader coding stream plus another hour and a half of tweaking and camera. Share / Like if you're down with a quick recap / breakdown stream over at 😇

    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·