Kalagaan’s Tweets
Michal1000w (LunaPictures) is developing a realtime GPU smoke simulator in Blender, which is looking very promising:
youtube.com/watch?v=syrTb1
devtalk.blender.org/t/realtime-gpu
This is amazing, so please support it! #b3d
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#UnityTips Did you know you can bulk change Transform Position of a group of gameobjects at the same time?
Formula: L(Position1,Position2)
#unity3d #indie #indiedev #gamedev #madewithunity #indiegames #assetstore #unity #unitydeveloper #games
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✨Import #GoogleMaps 3D models directly in Blender!
New update of #MapsModelsImporter, supporting the last version of #Blender3d and #RenderDoc!
➡️Free download: github.com/eliemichel/Map
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#unity3d Material variant doc is out if you want to learn more: docs.unity3d.com/2022.2/Documen #Unity
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In the Enemies demo, we used for the first time in an internal production the new Adaptive Probe Volume system for global illumination. You can try it yourself with the Experimental version released in 21.2 for #HDRP : forum.unity.com/threads/adapti #unity
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ブログを書きました!
通常、StyleGANを使って実写をアニメ化する場合、入出力データは学習データと同様に顔画像を所定の位置に切り出した形になるため、かなり表現に制約がありました。
今回ご紹介するArcaneGANは、この制約を解消したモデルです。
ブログ:cedro3.com/ai/arcanegan/
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For any #Unity3d dev dealing with the HDRP flood of errors bug in 2021.2.6:
1) Backup your project. Delete this folder in your project ...\Library\PackageCache\com.unity.render-pipelines.core@12.1.2
2) Download this file (RenderGraphResources.cs):
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Assetstore sales will end soon !!!
Hair Designer Pro : 'lighting Deal' 70% off
VertExmotion (basic & pro) : 50% off
assetstore.unity.com/publishers/1402
#unity3d #madewithunity #gamedev #indiedev
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⌛ Time is running out ⌛ This is your last chance to choose from 650+ on-sale assets at the , plus Lightning Deals at up to 90% off ⚡
Sale ends December 4 at 11:59 pm PT
Save on your favorites today: on.unity.com/3rrX1Vj
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Finally implemented fluid ray tracing😤. Works in 60fps in real time on my mobile GPU. Now full internal reflection and fluid depth is properly accounted for. More cool rendering features to come 🙌
#realtimeVFX #ZibraLiquids #unity3d #Simulation #gamedevelopment
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Hair Designer Pro : 'lighting Deal' 70% off !!!
VertExmotion (basic & pro) : 50% off
assetstore.unity.com/publishers/1402
#unity3d #madewithunity #gamedev #indiedev
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Hair Designer Pro
'lighting Deal' 70% off !!!
assetstore.unity.com/?aid=1101l8AIW
#unity3d #madewithunity #gamedev #indiedev
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Hair Designer Pro
'lighting Deal' 70% off !!!
assetstore.unity.com/?aid=1101l8AIW
#unity3d #madewithunity #gamedev #indiedev
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wobbly energy shield
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Most of you guessed right! 140+ new, top-rated assets just joined our Black Friday party — all at 50% off 💸
There's only one more week left to score these amazing deals. Don't miss out ➡️ on.unity.com/3CLe0UK
Quote Tweet
Surprise! We’re adding even more new assets at 50% off on November 26 to officially kick off Black Friday
Can you guess how many more will be joining our sale?


Show this poll
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I wanted to try a #under60sec type tutorial, so:
Realtime Raytraced Reflections in Unity in under 60 seconds!
#madewithunity #gamedev #tutorial #VFX #shaders #indiedev #IndieGameDev #unitytips #unity
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. presented a machine learning-based system that converts character head meshes into real-time puppets capable of expressing over 72,000 facial shapes within an hour. The video is a real-time demo running in UE5
80.lv/articles/ziva-
#animation #3dart #gamedev
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Hair Designer Pro
'lighting Deal' will begin soon !
90% off !!!
assetstore.unity.com/?aid=1101l8AIW
#unity3d #madewithunity #gamedev #indiedev
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Been testing out VertExmotion on our Mirefist enemy. Goal is to get the worms and roots more reactive to motion. 😀 It's an awesome tool Unity devs should check out. #screenshotsaturday #madewithunity #gamedev #indiedev
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GenDesign CTO and animation director for Shadow of the Colossus and The Last Guardian, Masanobu Tanaka, gave a CEDEC 2021 talk last month on "5 Rules for Animating Giant Characters" he arrived at over the course of both those games. They are as follows...
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WIP Strand collisions
youtu.be/KyCgTBRBpRI
#unity3d #HDRP #madewithunity #gamedev #indiedev #shaders
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the Bézier video is now out!! 🎉
I've spent the last month working on this - I hope you'll like my audiovisual exploration of these math noodles! 💖
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Autre exploit technologique:
Bezos savait que le karma aurait probablement fait exploser sa fusée comme un œuf dans un micro-ondes, alors il s'est entouré d'innocents pour l'accompagner, devenant ainsi l'inventeur du "bouclier karmique" pour contrer la fatalité cosmique.
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Hey! I wrote a tool to add "Register Variable" and "Get Variable" nodes into #ShaderGraph! v10+ (Technically they're SubGraphs with hidden connections) ✨
🔗 : github.com/Cyanilux/Shade
Also includes a few extra features (see thread)
Retweets super appreciated! 💙
GIF
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Researchers from Intel Labs presented a new approach that can greatly upgrade the look of synthetic images. Check out an impressive demo that shows how it can boost the look of GTA V:
80.lv/articles/a-con
#gtav #GrandTheftAutoV #research #study
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Meet the Smart Hands! 🙌
I'm working on the next iteration of my interaction system for using the combination of predefined hand poses, dynamic IK-based posing and fully physics-based fingers. First prototype is looking promising! 😃
#hantracking #oculus
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