Ken Voskuil

@kaesve

Passionate programmer learning more everyday. I love creating unique, interactive, and beautiful experiences through code.

Leiden - The Netherlands
Vrijeme pridruživanja: ožujak 2009.

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  1. Prikvačeni tweet
    4. kol 2019.

    I published my entry! There are a lot of ideas that I did not have the time to implement, but it's working. Everything from scratch, except for some reused math code. All and the canvas api.

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  2. 24. sij

    Picked up my 2d raymarcher again after seeing 's recent work. I want to see if I can also get global illumination working

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  3. 29. stu 2019.

    The count down to this years is up! I always have a lot of fun with code challenges like these

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  4. proslijedio/la je Tweet
    11. stu 2019.

    Ever try to code a website without DevTools? Ugh! Being able to see the DOM tree (the HTML) & the CSS cascade is a huge help. We've been wrangling Accessibility without any such tool — until now. Here's a tour of the Firefox Accessibility Inspector: 📺

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  5. proslijedio/la je Tweet
    10. ruj 2019.

    Always wanted to compile a visual list of artists I admire but don't know what form is better so here you go #1 Twitter: IG: Github:

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  6. proslijedio/la je Tweet
    12. stu 2019.

    🍪Alert! Peak computer graphics simulation is this new paper from SIGGRAPH Asia on baking bread, cookies, and pancakes. Delicious.

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  7. 31. lis 2019.

    Having trouble pricing your work? and I built to channel the super natural and help you set wicked prices. 🔮💰 (Plus it has some dope animations ✨)

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  8. proslijedio/la je Tweet
    Odgovor korisniku/ci
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  9. 1. lis 2019.

    Trying out parallax mapping in . Coming soon to a crystal ball near you 🔮 (I missed graphics programming!)

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  10. 14. kol 2019.

    Triangulation with ear cutting. I figured this will probably more useful than just cutting to convex shapes. Next step is adding this to the SAT resolver :)

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  11. 13. kol 2019.

    I think it's been 8 years since the last time I implemented SAT-based collision detection, but the concept has stuck. Debug viz really helped me work it through. Now to generalize it to concave shapes.. Should I cut into convex shapes, or do full triangulation?

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  12. proslijedio/la je Tweet
    6. kol 2019.

    Its time to rate some games! I will be livestreaming whatever comes across, drop me a link in the comments and I play it!

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  13. 6. kol 2019.

    The thing I had the most trouble with during was constructing the levels. Today I built a very primitive SVG path parser so now I can make levels in . The game even automatically reloads when I export from figma ✨ If only I had built this last weekend.. :P

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  14. 4. kol 2019.

    You can play my Pocket Rocket on my site until gets back to normal: Hopefully it's as fun to play as it was to make :)

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  15. 4. kol 2019.

    I've been working all weekend on my entry, and I'm pretty happy with how far I got already. Who else is submitting?

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  16. proslijedio/la je Tweet
    9. srp 2019.

    Excited to share that the code for "DeepSDF (CVPR '19)" is public on Github: ! Hope this helps future research in the related area!

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  17. proslijedio/la je Tweet
    8. srp 2019.

    Do you write WebGL code? We'd love to talk with you to help design WebGPU, the successor to WebGL! Tell us all your pain points! mmaxfield@apple.com

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  18. 4. srp 2019.

    Inspired by , I wrote a quick game of life sim with some colors. It's so good to be doing creative coding again :)

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  19. proslijedio/la je Tweet
    21. lip 2019.
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  20. proslijedio/la je Tweet
    11. lip 2019.

    This book "Computational Drawing" by Carl Lostritto () looks great. 👀

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