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  1. Julie Uhrman ‏@juhrman 9 Feb 2013

    Loving your game @unicorn7ish. With friends and we are fighting over the controller. Noob has done the best.

    0 retweets 1 favorite
  2. Carlos Macias ‏@aduceclean 9 Feb 2013

    @juhrman I’m wondering: Ouya will have an achievement system in place when it launches, riiiiiight? :)

    0 retweets 0 favorites
  3. Julie Uhrman ‏@juhrman 9 Feb 2013

    @aduceclean not at launch, but on the roadmap.

    0 retweets 0 favorites
  4. Carlos Macias ‏@aduceclean 9 Feb 2013

    @juhrman Aww. I’m already there day one regardless! Will it be easy to implement? Possible for a third-party solution, a la OpenFeint?

    0 retweets 0 favorites
  5. Julie Uhrman ‏@juhrman 9 Feb 2013

    @aduceclean We want to build our own. But it will be there.

    0 retweets 0 favorites
  6. bluecollarartist ‏@bluecollarart 9 Feb 2013

    @juhrman @aduceclean And what about a friends list? Also, discovery plans sound awesome! (based on time played, # of times launched etc)

    0 retweets 0 favorites
    Julie Uhrman ‏@juhrman 9 Feb 2013

    @bluecollarart @aduceclean How would you measure engagement. Welcome to all ideas. :)

    0 retweets 0 favorites
    9:25 PM - 9 Feb 2013
    1. James Coote ‏@JamesACoote 10 Feb 2013

      @juhrman @bluecollarart Many ways for game devs to use analytics to measure just for their game. Generalising / for a store to do is harder

      0 retweets 0 favorites
    2. Guus Hoeve ‏@Bliepjes 12 Feb 2013

      @juhrman @bluecollarart @aduceclean Some nice reply's on this on the dev forums! "OUYA Store Design"

      0 retweets 0 favorites

      Don’t miss any updates from Julie Uhrman

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