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jtown_'s profile
〔Justin Pierce〕
〔Justin Pierce〕
〔Justin Pierce〕
@jtown_

〔Justin Pierce〕

@jtown_

Independent game designer ∴ Rethinking the competitive FPS with @ArmsOfTelos ∴ Co-organizer of Dallas @SocietyOfPlay

Joined May 2007
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    〔Justin Pierce〕 ‏@jtown_ Jan 2

    Been working on in-game tutorials for @ArmsOfTelos, which are part of a larger Challenge Mode. #screenshotsaturdaypic.twitter.com/08rPnIXkhJ

    • Retweets 2
    • Likes 5
    • Deceptive Games Blake Stamps Zenuel Matt  Mirrorfish Sentinhell PolyKnight Games Arms of Telos
    9:26 AM - 2 Jan 2016
    2 retweets 5 likes
      1. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        Here's a quick example -- pretty basic, but I'll iterate on them more after I get feedback. #screenshotsaturdaypic.twitter.com/wN8ma6HaGy

        6 retweets 8 likes
      2. View other replies
      3. Mike Judge ‏@mikelovesrobots Jan 2

        @jtown_ Wow. That is looking really amazing. Those panels might be enhanced by this unity plugin I saw this morning:https://www.assetstore.unity3d.com/en/#!/content/28238 …

        0 retweets 1 like
      4. View other replies
      5. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        @mikelovesrobots I actually saw that asset recently too — looks pretty cool :) Might be worth it alone just to poke around the source.

        0 retweets 0 likes
      6. Mike Judge ‏@mikelovesrobots Jan 2

        @jtown_ I've always wanted to get better at shaders. All I've made is one that flashes a sprite white while maintaining transparency.

        0 retweets 0 likes
      7. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        @mikelovesrobots I started learning with Prime31’s excellent yt series, then I got Shader Forge and that lets me do almost anything I need

        0 retweets 1 like
      8. Mike Judge ‏@mikelovesrobots Jan 2

        @jtown_ Looks like there's a node in Shader Forge called Blend that does everything this plugin does. Shader Forge looks awesome!

        0 retweets 0 likes
      9. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        @mikelovesrobots I think for blending with other objects, you'll need to do grab passes or frame buffer grabs like that plugin does

        0 retweets 0 likes
      10. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        @mikelovesrobots not sure how good shader forge is at that, but it can do refraction so maybe possible? Haven't explored that much myself

        0 retweets 0 likes
      1. Garrett Cooper ‏@superdupergc Jan 2

        @jtown_ Oooh that looks good! How'd you blur the background like that? Render texture?

        0 retweets 0 likes
      2. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        @superdupergc yep! First I combine the different cameras, then blur and blit that to a render texture that the UI backgrounds use.

        0 retweets 0 likes
      3. Garrett Cooper ‏@superdupergc Jan 2

        @jtown_ Nice. I'm guessing you only need the one render texture and you can slice it up for multiple windows.

        0 retweets 0 likes
      4. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        @superdupergc yeah it’s just mapped to screen space

        0 retweets 0 likes
      5. View other replies
      6. 〔Justin Pierce〕 ‏@jtown_ Jan 2

        @superdupergc just slap on the material, can move the windows around and it’s still aligned

        0 retweets 0 likes

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