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Jon-Paul Dyson
@jpdysonplay
I play as 's VP, Exhibits & Director, International Center the History of Electronic Games. Love playing with my wife & kids! Tweets are my own.
Rochester, NYmuseumofplay.orgJoined June 2016

Jon-Paul Dyson’s Tweets

Original cartoon cels that are part of the wall decorations for the new cafe we're adding to as part of our expansion project. Paul from our exhibits team put them up today; next will be interpretive label and donor credit for our amazing donor Mary Valentine
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Tangram panels going up on the outside of our expansion at . It's a theme that has been integrated in other places throughout the new Neighborhood of Play, including in this divider that separates rhe road from the bus drop-off loop
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In random drawer at I noticed 4 Ariolasoft Commodore 64 games for UK market. I knew 3 well, but don't think I've played David's Midnight Magic. Interesting that enemies in Choplifter! & Lode Runner are Bungelings, presumably as tie-in w/ Will Wright's game
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Pong and its knockoffs... Reading something about the early arcade game maker Ramtek inspired me to go into 's storage & look at Ramtek's paddle game Volly. It's stored next to Pong and Space Ball, another Pong clone. The almost mirror instructions made me chuckle
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thanks all for the good suggestions! Utopia was on my list (we have Don Daglow's papers here) but some of these other ones weren't. I should have noted, this is for an exhibit on Age of Empires, so games like Starcraft are important for context but probably not what I'll focus on
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Exploring history of real-time strategy games & pulled Herzog Zwei, Dune II, Warcraft I & II, Command & Conquer, and Age of Empires from 's collection. Any additional important titles that shaped the genre up to the 1990s that you'd recommend?
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Late 19th century manufacturers produced numerous table tennis games such as this 1896 Parker Brothers game ( collections) that involved volleying a balloon across a table. Modern ping-pong crystalized early in the 20th-century when the celluloid ball was adopted
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When I started at , I learned to pick up any piece of garbage on exhibit gallery floors, no matter how small. At an average of 5 pieces a day x 200 working days a year x 25 years I figure that equals about 25,000 pieces of garbage. This googly eye made me smile :)
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Cool etch-a-sketch take on our ongoing expansion project. Many of these spaces will be filled with video game related exhibits that we're working on now. Opening next summer!
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“Shaking” up your Friday with a Strong museum expansion sneak peek! #moreplayisontheway
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Love these $1 coins honoring Ralph Baer, produced by for the American Innovation program to represent New Hampshire. RALPH BAER PLAYER 1 IN HOME VIDEO GAME SYSTEMS Grateful to Mark Baer for donating them to
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Hi game studies community, what articles or books would you recommend that touch on Age of Empires, or issues important in understanding the game? Would love to hear recommendations!
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Reading 's interesting memoir Dream Master & he talks about getting his start in music production using MTV Music Generator, sampling sounds from Resident Evil, FF, Zelda, etc. Not sure which version he used, but here are some copies from 's collection....
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Do you have old computer books, especially ones related to games, that are gathering dust? We're always looking to preserve those. Reminded of that b/c there were quite a few in last month's new library acquisitions at . Contact us if you have some!
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Interesting editorial in Spielbox by Andreas Becker about war board games, noting how games like The Grizzled (picture from collection) and Undaunted give personalized, individualized faces and identities to those in war
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