মিডিয়া
- টুইট
- টুইট এবং উত্তর
- মিডিয়া, বর্তমান পৃষ্ঠা।
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Quick WIP : porting https://tatsy.github.io/programs/lightfield/ … shader to Unity.pic.twitter.com/KrfffEeAZj
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A quick WIP : Unity project to store binary data (here a pic) in successives BW QR codes. The resulting codes are merged to create RGB QR. All of the codes are grid packed, and various data (palette, human readable infos) are added... Meant to be decodables the other way around.pic.twitter.com/LQhrgAwWIY
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I just put on GitHub the 3D model of the shaderball I made with Blender, with an accompanying Unity project : https://github.com/Pseudopode/UnityShaderBall … The model is available in different formats (3ds, obj, dae, fbx), the AO map is also there. The model is CC0, the Unity project is MIT
@romainguypic.twitter.com/FuXHiNh5pX
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Here's the model with a proper UV unwrapping, and the AO map baked. I'll try to publish the model this evening...pic.twitter.com/QHRxaYmpLV
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Since I didn't find the original source, I'm making it myself. With my nearly non-existent blender skills, here's a WIP of the shaderball. The UV unwrapping is a mess. Planning to CC0 the model.pic.twitter.com/wXtDbroBy6
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Twitterverse, does somebody knows from which renderer is the shaderball at the top (not the torus)? Is there a free 3d model available somewhere? Public domain or CC0 would be the best!pic.twitter.com/flPsDSmh0m
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A blog post about a setup I made to code shaders on the go with ASE : https://podeplace.blogspot.com/2018/02/i-am-spending-quite-some-time-each-day.html … I have a somewhat long commute, so it's great to use ASE and Unity on a very cheap 8" tablet. The specs are very low profile : Z8350 and 2 GB RAM, but it works !
#AmplifyShaderEditorpic.twitter.com/UNWZ88icJ8
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As a start, here's a quick comparison between the various "simple ways" to do it. I'm comparing the Standard shader, the Standard + using the details slots, a lerp between two albedo with ASE (graph provided), and the same last one but with a lerp between the normal maps.pic.twitter.com/gmqvsG4naZ
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I ported in a quick'n dirty way the code from Belcour (GLSL=>Cg) to see the Standford bunny in Unity with some thin-film.pic.twitter.com/UO0ACGZGz2
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Towards Probabilistic Volumetric Reconstruction using Ray Potentials : https://www.youtube.com/watch?v=NGj9sGaeOVY …http://ps.is.tue.mpg.de/research_projects/volumetric-reconstruction …
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Etude de la lumière sur une scène de forêt (Unity 4) :https://vimeo.com/121312302
লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
টুইটার তার ক্ষমতার বাইরে চলে গেছে বা কোনো সাময়িক সমস্যার সম্মুখীন হয়েছে আবার চেষ্টা করুন বা আরও তথ্যের জন্য টুইটারের স্থিতি দেখুন।