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Prikvačeni tweet
Currently developping a tool in Unity that can import
#PBR FBX files and export them directly to GLTF & GLB files, while converting from Roughness to Specular. Files are OK, and the handedness of the original file and its axis are respected ! Transparency goes through GLB also.pic.twitter.com/jGkc2iQUVq
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JP Deblonde proslijedio/la je Tweet
The #1 cause of startup death is making something no one wants. The #2 cause is spending too much. Those two account for so many deaths that I'm not even sure what #3 is. If you merely make something people want and don't spend too much, you're way ahead.
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JP Deblonde proslijedio/la je Tweet
The world we live on. "You're looking at earthquakes from inside the Earth." (Earthquake depth is exaggerated to increase visibility.) Source: https://bit.ly/31mXF7E pic.twitter.com/eLXneTWfPL
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JP Deblonde proslijedio/la je Tweet
Promising free
#iOS and#Android app http://Display.land generates 3D scans of entire environments in OBJ, glTF and PLY format, for use in mobile games and#augmentedreality experiences#3Dscanning#gamedev http://bit.ly/2SarQe2 pic.twitter.com/BfZMAhBKWf
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JP Deblonde proslijedio/la je Tweet
Le point Nemo est le point de l'océan le plus éloigné de toute terre émergée. Il est utilisé comme vaste cimetière de pour faire tomber les satellites et vaisseaux spatiaux encore contrôlables https://youtu.be/Pl8RevuUiug pic.twitter.com/e4zg5wryxx
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JP Deblonde proslijedio/la je Tweet
You may or may not know that I wake up at 3:40 AM everyday, I have 2 kids, my wife, a day job, and a lot of projects. How do I do it? Well here is a simple video where I explain how. https://youtu.be/3SU9R5iBWKY RTs for those who have a challenge w/ consistency ;)
#gamedev#startuppic.twitter.com/ItwOoS8BTnHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
JP Deblonde proslijedio/la je Tweet
Today's another update: Auto reload
#Nodi3d if an another user or PC changed the accessed data, reload notification popped up.pic.twitter.com/7oPjhhSqQ0
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JP Deblonde proslijedio/la je Tweet
What dinosaurs do when we are not looking. 200 million B.C.E. colorized.
#gamedev#indiegame#gameplay#gaming#gamer#madewithunity#unity3dpic.twitter.com/dHaOTsEnEdHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
JP Deblonde proslijedio/la je Tweet
Watch
@moving_pic_co's gorgeous#VFXbreakdown for#TheLionKing, showing the enormous#CG sets and the rigs for some of the 17 hero characters https://www.youtube.com/watch?v=r5bTjenLGj0 …pic.twitter.com/l1rPk7t3mS
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JP Deblonde proslijedio/la je Tweet
I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx pic.twitter.com/uNWGWK6Phl
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JP Deblonde proslijedio/la je Tweet
Missed my 3D ggplots with
#rayshader talk at#rstudioconf? I just discovered the "Export to HTML" feature in Keynote and you can click through it, animations and all, right here! See why#rstats excels (lol) in 3D data viz. https://tylermw.com/presentations/rstudio2020/index.html …#rayrender#rstudioconf2020pic.twitter.com/WNjnIVSeHXHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
JP Deblonde proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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JP Deblonde proslijedio/la je Tweet
Earth physically rotates in 23hours 56min relative to distant stars – a Sidereal Day, BUT it takes 24hours to rotate relative to the Sun – a Solar Day The difference? Earth orbits the Sun, so the Sun appears to move (down, in the vid), which means Earth needs +4mins to catch up!pic.twitter.com/r68Q7mFckB
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JP Deblonde proslijedio/la je Tweet
I've closely studied the disassemblies of several 80's BASIC interpreters. My favorite was the commented 6809 disassembly for Microsoft's Color Basic/Extended Color Basic: http://www.colorcomputerarchive.com/coco/Documents/Books/Unravelled%20Series/color-basic-unravelled.pdf …
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JP Deblonde proslijedio/la je Tweet
My deep dive into tangent space inconsistencies between applications and Unity has led to a curious discovery. Unity uses per vertex binormal recalculation, _except_ the new VFX Graph which appears to use per pixel.
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JP Deblonde proslijedio/la je Tweet
Switched the toy engine to physical light units, not much has changed visually but it is fun to set light intensities in lumens and tweak actual camera settings. Also remember to add back the division by pi that you may have removed from the lighting calculations as a speedup.pic.twitter.com/9F6AiNP3fG
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JP Deblonde proslijedio/la je Tweet
Fractal Checker Texture. Why not.
#b3dpic.twitter.com/lMQjQ98RnB
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JP Deblonde proslijedio/la je Tweet
I added a new deformation mode to the Cloth Brush that changes dynamically the original dimensions of the cloth during the simulation. This way you can create the effect of stitching a large piece of cloth to a smaller one by using the sculpt mask.
#b3dpic.twitter.com/8ZUBMLP2y4Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
JP Deblonde proslijedio/la je Tweet
ICYMI: How does a black hole respond to a good shake? To find the answer, you’ll need a coordinate system that properly maps space-time. https://www.quantamagazine.org/to-test-einsteins-equations-poke-a-black-hole-20180308/ …pic.twitter.com/iEV8zs8eEg
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JP Deblonde proslijedio/la je Tweet
Performance artist generates virtual traffic jams in Google Maps by pulling a wagon full of smartphones http://www.simonweckert.com/googlemapshacks.html …pic.twitter.com/m3bmQXvswI
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JP Deblonde proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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