Example: a game may store the user data in S3, load the data into memory when a match starts, and write it back to S3 when the match is over
-
-
-
The goal is to document such cases and the trade-offs involved. E-mail jose dot valim at gmail if you can talk about it!
End of conversation
New conversation -
-
-
Welcome back to Twitter :).
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I remember
@robconery considered using one in-memory process per checkout session for an ecom site.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Sent you email about or experiences.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@elixirfountain I'm using gen state machine for this purpose and to avoid data raceThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
at wooga we had exactly that in a few backends but with pure erlang. stateful app servers
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.