The middle of a long project can be gruelling - but working with wonderful people is the cure for that. And we felt like we making something magical, something unlike anything else. @betterthemask said to me - you know you’re making art if you’re outside your comfort zone
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So here’s to the people: -
@joethephish - visionary and instigator of inkle, always pushing forward -@tomkail - tireless enthusiasm and so much magic especially in tools -@lauradilloway - art, and also Inkle’s First Officer: leading a tiny team into a huge, unique worldPokaż ten wątek -
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@PiranLBB - the lighting! The clouds! The rivers! The awful technical and performance issues! The game would never have run on a PS4 without him -@anastasia_wyatt - the humans. Wonderfully characterful, inventive, diverse in thousands of framesPokaż ten wątek -
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@ComposerChapman - the music for the game is astonishing. That it didn’t rank a BAFTA nom was frankly a disgrace -@t_blunden - hired out of uni and built a world. -@fovlet - we’re rubbish at getting our games in front of people; Emily is good at thisPokaż ten wątek -
- Sarah who’s not on Twitter - all the scruffy art. If something was not sympathetic that’s because Sarah put it there -
@gemcarmella - the voice of Aliya. Soulful and down to earth, at the same time -@sallybeaumont1 - casting assistant and demo voices!Pokaż ten wątek -
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@Jdela5 - character design for Aliya and Six. They’re so iconic, especially Six; Jeremy took a weird brief and owned it. Astonishing work. I can’t imagine either of these two any other wayPokaż ten wątek -
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@monznomad - an archaeologist who didn’t help make the game or anything but whose work gave me a way in to approaching archeology as something other than international heisting. Lara Croft, pay some attention plsPokaż ten wątek -
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@y_lohse - first and greatest contributor to ink as open source, Yannick ported ink to javascript and all our testing tools run off that base. Huge debt of gratitudePokaż ten wątek -
- Gene Wolfe and Ursula Le Guin - right, so, scifi about ancient civilisations don’t need to be about arms races or warships or any of that military complex. They can be about people, the continuity of culture, and the wider forces that shift history.
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The ancient city of Uruk was abandoned because it lasted so long that the Euphrates river moved. That’s the force of history, not two plucky rebels blowing up a gunship.
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@straczynski - because B5 balanced episodic, art, scifi and human dramas while staying laser focused on power: how it gets assigned, how it goes wrong. It’s discussion of the rise of fascism is quintessential 2020 material; i rewatched with a notebook when sketching HVs arcPokaż ten wątek -
... and lastly to the players, reviewers and archaeologists who have supported the game since it came out. If a game says something, on Steam it usually does not make a sound. Thank you.
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