Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
Vrijeme pridruživanja: siječanj 2010.

Medijski sadržaj

  1. 1. velj
    Odgovor korisnicima

    I am not sure what kind of layout choice this is, to have the font be tiny and then tons of space between lines. Seems like the worst parts of all the "flat design" weirdness. Maybe it is using OS fonts and doesn't know how they look.

  2. 19. sij
    Odgovor korisniku/ci
  3. 12. sij

    I feel so Valentinesey right now!!

  4. 7. sij

    For a fun view of this predicament, see the classic Bradley sequence from Pentagon Wars: and just imagine to yourself they are talking about software.

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  5. 5. sij

    Easy to show an illustration since I have been getting lots of these:

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  6. 28. pro 2019.
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  7. 28. pro 2019.

    Apparently Twitter is shadow-censoring these tweets for a lot of people. So here, I'll post a screenshot of this content that is so bad that Twitter has to censor it silently. This platform is becoming super-compromised.

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  8. 27. pro 2019.

    Boyan Slat's Pacific Garbage Patch cleanup project is proceeding. This is one example of what it looks like to be a high-impact individual today. There are lots of other options, and most of them are not being exercised, or even seen, by anyone.

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  9. 16. pro 2019.

    I enjoyed reading “The City & The City” by China Miéville, which is what you might get if you had a full-length detective novel set in one of Calvino’s Invisible Cities. Thanks for the book, and !

  10. 13. pro 2019.

    Starbucks staking a claim to meaning, because we’ve abandoned the idea of meaning and are too embarrassed about it for it to be part of our foundational institutions any more, so people can no longer be nourished by it, is a sign of ... something.

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  11. 11. pro 2019.
  12. 8. pro 2019.

    I decided to sit down with the Index, start up Steam VR and start playing!

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  13. 8. pro 2019.
    Odgovor korisniku/ci

    Weird. Here's my front page...

  14. 1. pro 2019.

    The USA needs to step up its game ... !!

  15. 29. stu 2019.

    The canonical cinematic "ok boomer" moment?

  16. 29. stu 2019.
    Odgovor korisnicima i sljedećem broju korisnika:
  17. 29. stu 2019.

    If you think any of this stuff is new or original, here's a film to watch, released in 1984:

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  18. 27. stu 2019.
    Odgovor korisnicima
  19. 12. stu 2019.

    My talk from the Taipei Game Developer Forum is now online. It's built around audience questions; the general theme is about how hard it is to communicate what your game is, to the audience, to potential business partners, and even to your own team.

  20. 10. stu 2019.
    Odgovor korisnicima

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