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jolu368 proslijedio/la je Tweet
Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettes of characters. While removing major intersections during bends and extremes Setup breakdown/high res: http://vimeo.com/388830109 Questions? by all means ask!pic.twitter.com/S4D67cTdQ0
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jolu368 proslijedio/la je Tweet
More real-time particle experiments with compute shaders. The results can be so surprising and beautiful... also fleeting. You'll never see the same thing twice.
#madewithunity#creativecoding#unity3d#shaders#gamedev#indiedevpic.twitter.com/RE1YSv9shfHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
I'm going aurora hunting in Iceland next month (lifelong dream!). Wanted to try and recreate the effect in Unity, to get that out of my system first
Ended up with a pseudo volumetric solution! #unity3d#gamedev#indiedev#amplifyshadereditorpic.twitter.com/SE50kVYW9ZPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
Rotateノードを使わずにUVを90°回転させる方法。 Rotateノード使うよりこっちの方が軽い
#ShaderGraph Scrapboxに軽い解説を書きました(回転行列を使います) https://scrapbox.io/rn-works/ShaderGraph%E5%B0%8F%E6%8A%80_:_Rotate%E3%82%92%E4%BD%BF%E3%82%8F%E3%81%AA%E3%81%8490%E5%BA%A6%E5%9B%9E%E8%BB%A2 …pic.twitter.com/unUGJV38g5
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jolu368 proslijedio/la je Tweet
Trying to expand to some 2D effects! Starting with a simple one, some fun Overlay Effects(Simple, Noisey,Distortion) Code, shaders, setup all included as always!
#gamedev#madewithunity Read it here > https://www.patreon.com/posts/2d-sprite-33606001 …pic.twitter.com/qC4mff4p9yHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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jolu368 proslijedio/la je Tweet
Trenches and particle flows. All in real-time on the gpu!
#madewithunity#unity3d#shaders#psychobiotik#gamedev#indiedevpic.twitter.com/681u2JziRHHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
Introducing FluvioFX. Rewritten from the ground up, we've brought our realtime fluid simulation to the new
@unity3d Visual Effect Graph. Did I mention that it's free and open source? Because it is. Get it today: https://github.com/thinksquirrel/fluviofx …pic.twitter.com/Rw9GdYczCdPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
The Cloth Brush has an alternative plane falloff mode which drags cloth from an entire cross-section of the model at the same time. This results in a more intuitive way of manipulating cloth compared to the standard radial falloff sculpt brushes have.
#b3dpic.twitter.com/VUjuNzlQSJHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
Fast Subsurface Scattering in Unity (Part 1) https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/ … via
@AlanZucconiHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
LIVE stream coming up on February 5th at 11AM PST! I'll stream the development of a NEW shader based mathematical painting I started recently. Besides the Q&As, we'll talk about my creative process, the art direction, the coding and the maths! Link: https://www.patreon.com/posts/live-shader-33603605 …pic.twitter.com/zQKOLHnqKw
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jolu368 proslijedio/la je Tweet
Made a thing with Signed Distance Fields and union operations using
#shadergraph and#urp#gamedev#indiedev#madewithunitypic.twitter.com/XDXrNTpednHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
ShaderGraphでDistotion,Mask,RimがShurikenのcustomvertexと連動するShaderを組んでテストしてみた。Maskの挙動がオカシイので調査中^^; https://vimeo.com/388654603
#VFXFriday#Unity#MadeWithUnity#gameDev#VFX#Effects#RealTimeVFX#gameart#ShaderGraph#crystalpic.twitter.com/o8qzWgLYbhPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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jolu368 proslijedio/la je Tweet
I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!
#gamedev#madewithunitypic.twitter.com/Vi1oZ9pk0YPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
Thank you for writing this! Looked up fragment vs vertex shader and found some cool stuff like this intro to using ShaderToy with GLSL: https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313 … I'm so glad to see that the syntax is like C (sort of lol) since I know that already
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jolu368 proslijedio/la je Tweet
I'm experimenting with the code samples from
@bookofshaders inside Blender's shader editor! It works so great and looks so good! Thank you for providing this knowledge I learned so much from it!
#b3d#Blender3d#shaderpic.twitter.com/DuuYpyO6pB
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jolu368 proslijedio/la je Tweet
Another day another shader! This time I tried to bring the n-gon shader from
@baldand (@bookofshaders) into Blender. Therefore I recreated the code with some math nodes inside the shader editor et voilà everyone's favourite: The ngon!#Blender3d#b3d#shaderspic.twitter.com/GOqQ29f5KC
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jolu368 proslijedio/la je Tweet
For this one I thought about an iceberg, then
@LizDesliz reminded me about Seven Nation Army from The White Stripes... so I kind of combined both
#codevember 3 -#deep - Live: https://mcxsic.github.io/codevember-2019/#deep … - Source: https://github.com/mcxsic/codevember-2019/blob/master/shaders/deep.glsl … help from:@pixelspiritdeck@codevember_pic.twitter.com/7z7wY4UBv1Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
jolu368 proslijedio/la je Tweet
How to convert a Cellular Noise example from
@bookofshaders to@ISFVIDEO... https://docs.isf.video/primer_chapter_9.html#example-adapting-glsl-examples-from-the-book-of-shaders …pic.twitter.com/SwexEyGNxA
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