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  1. proslijedio/la je Tweet
    2. velj

    Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettes of characters. While removing major intersections during bends and extremes Setup breakdown/high res:      Questions? by all means ask!

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  2. proslijedio/la je Tweet
    prije 14 sati

    More real-time particle experiments with compute shaders. The results can be so surprising and beautiful... also fleeting. You'll never see the same thing twice.

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  3. proslijedio/la je Tweet

    I'm going aurora hunting in Iceland next month (lifelong dream!). Wanted to try and recreate the effect in Unity, to get that out of my system first 😀Ended up with a pseudo volumetric solution!

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  4. proslijedio/la je Tweet

    Rotateノードを使わずにUVを90°回転させる方法。 Rotateノード使うよりこっちの方が軽い Scrapboxに軽い解説を書きました(回転行列を使います)

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  5. proslijedio/la je Tweet
    2. velj

    Trying to expand to some 2D effects! Starting with a simple one, some fun Overlay Effects(Simple, Noisey,Distortion) Code, shaders, setup all included as always! Read it here >

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  6. 2. velj
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  7. proslijedio/la je Tweet
    31. sij

    Trenches and particle flows. All in real-time on the gpu!

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  8. proslijedio/la je Tweet
    8. sij 2019.

    Introducing FluvioFX. Rewritten from the ground up, we've brought our realtime fluid simulation to the new Visual Effect Graph. Did I mention that it's free and open source? Because it is. Get it today:

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  9. proslijedio/la je Tweet
    1. velj

    The Cloth Brush has an alternative plane falloff mode which drags cloth from an entire cross-section of the model at the same time. This results in a more intuitive way of manipulating cloth compared to the standard radial falloff sculpt brushes have.

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  10. proslijedio/la je Tweet
    31. sij
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  11. proslijedio/la je Tweet
    31. sij

    LIVE stream coming up on February 5th at 11AM PST! I'll stream the development of a NEW shader based mathematical painting I started recently. Besides the Q&As, we'll talk about my creative process, the art direction, the coding and the maths! Link:

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  12. proslijedio/la je Tweet
    31. sij

    Made a thing with Signed Distance Fields and union operations using and

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  13. proslijedio/la je Tweet
    1. velj

    ShaderGraphでDistotion,Mask,RimがShurikenのcustomvertexと連動するShaderを組んでテストしてみた。Maskの挙動がオカシイので調査中^^;

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  14. 1. velj
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  15. proslijedio/la je Tweet
    30. sij

    I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!

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  16. proslijedio/la je Tweet
    29. sij
    Odgovor korisnicima

    Thank you for writing this! Looked up fragment vs vertex shader and found some cool stuff like this intro to using ShaderToy with GLSL: I'm so glad to see that the syntax is like C (sort of lol) since I know that already 😭

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  17. proslijedio/la je Tweet
    29. ruj 2019.

    I'm experimenting with the code samples from inside Blender's shader editor! It works so great and looks so good! Thank you for providing this knowledge I learned so much from it!🤗

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  18. proslijedio/la je Tweet
    30. ruj 2019.

    Another day another shader! This time I tried to bring the n-gon shader from () into Blender. Therefore I recreated the code with some math nodes inside the shader editor et voilà everyone's favourite: The ngon!

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  19. proslijedio/la je Tweet
    8. stu 2019.

    For this one I thought about an iceberg, then reminded me about Seven Nation Army from The White Stripes... so I kind of combined both 😄 3 - - Live: - Source: help from:

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  20. proslijedio/la je Tweet
    4. pro 2019.
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