@jobyek That being said, I know plenty of artists and designers who work just as much...so tough call.
both artists and programmers on this matter! And...sorry for the spam ;P.
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@Rick_Lesley Yeah, definitely. And even then, would be so broken if they based it on that hah. 'Well, we think you're gonna be crunching...
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@jobyek I think it's much to do with error judgment and experience. Topic is a bit too much for twitter though, more for blog ;)Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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@jobyek as long as I've been in industry I always found programmers to do most overtime, while artists were responsible for most bugs ;) lolKiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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@jobyek In the end, every single part of the whole matters--even QA is crucial to make a great game. I think it's because coders are rare... -
@arnaldo42 Oh definitely, it truly is a team effort all-around. Everyone is pretty important to the process. *Kind of* does seem like...
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@jobyek ...compared to everything else. It's more valuable to a studio to keep those talented coders.Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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@jobyek as an artist with a programming brother: I find more artists can be self-taught than programmers, so I think that might be relatedKiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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@jobyek I think programmers have several more high paying opportunities outside of the industry than artists so studios have to compete.Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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@jobyek I worked on games with several coders in school who got non-game jobs in the end because they paid a lot better.Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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