[1/5] Disk space aside...it’s currently unfeasible workflow-wise to be importing million tris models “with no normal maps” as easily as they say. We tested out importing a raw 5M tris model from Zbrush (a 500gb OBJ no less) into UE5, took 7 mins with a work PC NVME. 7 minutes.https://twitter.com/seanvangorder/status/1398020850649948161 …
Yeahhh Lumen is the stuff I’m most excited about! Though when they’ve traded light bake times for asset import times lol...!
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I don't think that whole million poly asswt workflow will come in, handling them kinda files this just too much, maybe for the odd hero asset. It's just a hype feature people get excited about

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Will be super useful for film/TV VFX and virtual productions that’s for sure!
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