[1/5] Disk space aside...it’s currently unfeasible workflow-wise to be importing million tris models “with no normal maps” as easily as they say. We tested out importing a raw 5M tris model from Zbrush (a 500gb OBJ no less) into UE5, took 7 mins with a work PC NVME. 7 minutes.https://twitter.com/seanvangorder/status/1398020850649948161 …
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Definitely, I mean I see it as an opportunity to do really well done and optimized high-poly models rather than just having millions upon millions of basically wasteful tris. It's interesting to see things moving forward though, new tech, new solutions, it's early days still :)
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Even just no light maps and no setting up lods ad nanite gives you high quality alternative is enough to put a smile on my face

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Exactly this, properly built models in ue5 is going to open the door to densely dress spaces. UE5 is going to better benefit vfx/directors who want to shoot in real time envs. Lion King was virtually shot in UE4 w/ & the models were very low fidelity during virtual ‘scoutings’…
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..can imagine it being very uninspiring shooting with LOD4 models lol, a lot of real time strides between lion king/Mandalorian got UE5 to this point, opens up a giant new market for epic too, to get into the film industry. I’m excited for the cross pollination
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I bet only those not well experienced into the gaming industry think we wouldn't have to optimize after UE5
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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I'd be interested to see what happens with a lot of high poly meshes + substances in UE5, to help with that potentially. If they do end up having and support out could also open an avenue
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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