[1/5] Disk space aside...it’s currently unfeasible workflow-wise to be importing million tris models “with no normal maps” as easily as they say. We tested out importing a raw 5M tris model from Zbrush (a 500gb OBJ no less) into UE5, took 7 mins with a work PC NVME. 7 minutes.https://twitter.com/seanvangorder/status/1398020850649948161 …
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[4/5] Which is a huuuuge caveat imo. And incredibly misleading to be saying ‘No Normal Maps!’ ‘Millions of triangle raw high polies!’ If this new workflow isn’t going to be friendly to custom non-Megascans content.
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[5/5] Not sure how
@UnrealEngine is to address this, as it feels like raw UE5 importing will always be capped by SSDs? That said, excited to push the density of detail w/properly built models (and not waste millions of tris on small rocks) as it seems UE5 eats polies for dinnerNäytä tämä ketju
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