[1/4] Finally posted up my work from Olympus on @PlayApex! First up, shots of the Portal System that spans half the map:
https://www.artstation.com/artwork/5XakKg
#gameart #gamedevpic.twitter.com/MuLmhpva53
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Looks awesome Jobye, been really fun to play on and look at all the sweet environments :D
I've loved Olympus since the season start!
Quick question from a newbie envi artist: I really struggle with structure transitions from "complete" to destroyed, and was curious how you/your team goes about "breaking" things realistically, such as the warp pipe's end here
pic.twitter.com/Vv8970fGcW
All starts by making the intact pieces. From there can go and take that apart and start peeling away and adding depth and layers to it when you break it up. For me good destruction is down to that, just showing that layering and how all the different elements are affected.
I spent a long time trying to find the hidden Horizom in each picture
Nooo, take it away ! It's a beautiful work as a building, but guaranteed death as a POI on the map. I even stopped looting when team lands there, cause it's not worth the frantic searching. You'll be dead and drop everything anyway.
They need to make melee only for the entire stadium not just the boxing ring because of enemies camping outside boxing ring makes it all pointless
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