We’ve been hearing a lot about game studios or projects where the production was a mess. Would love to hear about people’s favorite games that they worked on, from a production standpoint?
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Far Cry Primal was my favorite too

No time to mess around,intense but everyone made it work and a kickass result -
This was one of the best for me too. There was so much trust and autonomy, we didn't have a small group of people directing and nitpicking everything we did, so everyone had a lot of freedom to build their ideas, and experiment, and make the game as good as it could be.
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