I'm curious as to what kind of engine possibilities opened up now OS support for everything lower than Windows 7 has been dropped. Thanks!
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I'd love to hear some numbers, about traffic, engineers count, commits per patch, etc. Always nice to see the scale of the operations.
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Also, if possible, I'd love to hear how you handle branching where one team works on a new expansion and the other does feature patches.
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Also, what languages are in use at Blizzard, I know C++ is a big chunk, but what about mobile? C#, Kotlin, Swift?
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I know they use unity for hearthstone and the legion companion app so that's csharp :-)
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Bonus questions: Continuous Integration, Legacy services (old http://b.net , wow armory mobile, etc).
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Basically how do you not go crazy due to the scale of things you're building.
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Another one I'd love to hear, how do you handle working under pressure of "If I fuck up, 25mil players might be affected."
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Thanks for asking that question
@JMMShaw!https://twitter.com/justMaku/status/923830315033989120 … - Voir les réponses
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And, if you did in fact made a mistake about something, what was it and how did you handle that.
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Le chargement semble prendre du temps.
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