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Julian Lloyd proslijedio/la je Tweet
Since there is so much interest in this, I made a graphic to round up the different CSS properties that are coming to help us style underlines. Some work in some browsers today. All have fantastic fallbacks, so you can start using them now. (They do NOT break anything in IE11!)pic.twitter.com/62sBntssE6
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Julian Lloyd proslijedio/la je Tweet
Calling this done, polished it a bit more and broke it up into shots. Also did some sound design. I'll follow up with detailed breakdowns soon, no simulations used, all shader stuff!
#UE4#realtimevfx#vfx#gamedev#indiedev#screenshotsaturdaypic.twitter.com/aOs6WvMbBNPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
I organized all of my breakdowns for your convenience. I consider this
#UE4 collection one of the best things I've done professionally and your support has been a driving force behind it. Thank you! https://twitter.com/i/moments/1065646095093526528 …#indiedev#techart#vfx#realtimevfx#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Wow, just used git bisect to track down the commit that introduced a regression and I think I’m in love with it

This would have taken me 10 times as long to do manually!
https://git-scm.com/docs/git-bisect Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Hello world, I give you Zdog
https://zzz.dog
Round, flat, designer-friendly pseudo-3D engine for canvas & SVGpic.twitter.com/JXhYlCd8SbPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Google and Binomial Partner to Open-Source Basis Universal Texture Format http://bit.ly/2M6dHie pic.twitter.com/fammSc4GGT
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Julian Lloyd proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Julian Lloyd proslijedio/la je Tweet
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@_staggart_ talked about his lovely Stylized Water Shader and the way water shaders can be set up in#Unity: https://80.lv/articles/stylized-water-shader-in-unity/ …#gamedev#indiedev#3dart#unity3d#madewithunity#3dmodeling@unity3d@madewithunity@AssetStorepic.twitter.com/8sCUrrkh0KHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Share your repo. Promote your project. Upload an image to put the spotlight on your repository!
https://github.co/2DmwG1b pic.twitter.com/UckhjMQaI6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
I've painted over this image of Franklin Douglass using a sphere palette made from a normals sphere. I brought it into Photoshop as a normal map in a 3D layer to try out different lighting and reflections.
#3d#photoshop#3dart#illustration#artpic.twitter.com/B4r0Ah8SGIHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
An Introduction to Weak Value Maps:https://dev.doctorevidence.com/an-introduction-to-weak-value-maps-40e108b44e1c …
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Julian Lloyd proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Julian Lloyd proslijedio/la je Tweet
Anime.js v3.0.0 is out !
Spring easing, built-in staggering helper, new keyframes system, new callbacks and more.
And a brand new website : https://animejs.com/
pic.twitter.com/pUVei9CXl7Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Flat design results in higher cognitive load. https://www.researchgate.net/publication/281628009_Flat_Design_vs_Traditional_Design_Comparative_Experimental_Study …pic.twitter.com/k5sowHySQm
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Julian Lloyd proslijedio/la je Tweet
It's done: Rollup 1.0.0 is out NOW

This is our slightly belated Christmas present to you all!
This has been nearly one year in the making, ever since our work on code-splitting started in January (cont.)Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Some beautiful ambient webpage backgrounds created using the HTML5 Canvas API https://tympanus.net/codrops/2018/12/13/ambient-canvas-backgrounds/ … by
@stolentext#animation#webdev#demo#javascriptpic.twitter.com/sSJ1nuQTWVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Say 'aah'. http://www.adultswim.com/etcetera/choir/ A choir for [adult swim] in collaboration with
@daviddotlipic.twitter.com/hcdpHNm2jkHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julian Lloyd proslijedio/la je Tweet
Earlier this year I had the chance to work on something very fun with
@denkwerk along with my good friend@WengersToyBus and new friend@polyclickkkkk. As a part of the Art4GlobalGoals campaign, I created a browser-based generative art system to create "Piece 18".pic.twitter.com/5nRgXvErgz
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Julian Lloyd proslijedio/la je Tweet
Most brilliant generative algorithm I’ve seen in a long time. Note that it also works in 3D and in the temporal dimension, and using arbitrary geometric primitives. Come to think of it, it should be able to assemble all sorts of locally executable code.https://github.com/mxgmn/WaveFunctionCollapse/blob/master/README.md …
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Julian Lloyd proslijedio/la je Tweet
In areas most important to a UI, motion design can and should be simple. Read more in my latest blog post for Google Design "Motion design doesn't have to be hard": http://goo.gl/dA8Fjo pic.twitter.com/ncIe6w0glt
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