I experienced this with my flesh some months ago when I played RDR2; I found myself keep going between aim assist and no aim assist. One feels like Im completely cheating whereas the other one is excruciatingly hard in that visually detailed world. Neither felt right ‾\_(ツ)_/‾
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the interface/feel of RDR2 was a brick wall for me. It's like the player was a tertiary objective when building the world. I had a brief, bad time with it.
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100%. I so often see "let's add an option" presented as a solution, when the correct answer is to make a design call
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One of the best advice I ever got on game design was from
@robdaviau, who took a look at the game I was working on then, and suggested we take out every feature except for the most important one. And to start the game there. And then to start layering the rest much much later.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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