Didn't had time to fully understand the implications of it, but @unity3d's new pricing model changes things a bit. http://blogs.unity3d.com/2016/05/31/new-products-and-prices/ …
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It seems odd they remove the current perpetual license without announcing the pay-to-own replacement.
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there won’t be one.
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More details on our pay to own option to come in June. But it will be available to existing and new users.
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oh cool! i stand corrected and look forward to being excited.
7:18 AM - 31 May 2016
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