Unity devs. You use singletons? Hell yes or hell no? Kinda liking them.
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Replying to @georgebsocial
@georgeb3dr 1978 called it wants its global variables back3 replies 0 retweets 1 like -
Replying to @madgarden
@madgarden i’m torn. seems cool but also totally against the grain of unity’s component reference structure1 reply 0 retweets 0 likes -
Replying to @georgebsocial
@georgeb3dr If it lets you make your game easier, faster, then you should use it.2 replies 0 retweets 0 likes -
Replying to @madgarden
@madgarden@georgeb3dr agreed with this. Every project I’ve shipped has a gameobject named G in it. :)1 reply 0 retweets 0 likes -
Replying to @jfaulken
@jfaulken@madgarden John is G your equivalent of a GameManager, to handle state and score and other globals?1 reply 0 retweets 0 likes
Replying to @georgebsocial
@georgeb3dr @madgarden yep, exactly that.
5:38 PM - 24 Apr 2015
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