@DarkestKale asking because i was looking at the input code in slick and thinking about refactoring the hell out of it.
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Replying to @DarkestKale
@DarkestKale gotcha. i remember you saying something about being forced NOT to use the dpad because of analog weirdness? something?1 reply 0 retweets 0 likes -
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Replying to @DarkestKale
@DarkestKale aha, right right, so there needs to be discrete calls for controllerAnalogDownPressed() and controllerPadDownPressed() etc1 reply 0 retweets 1 like -
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Replying to @DarkestKale
@DarkestKale and that's why they're overlayed instead of discrete?1 reply 0 retweets 0 likes -
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Replying to @DarkestKale
@DarkestKale looks like it's really not slick. input.java in slick2d is really thin, just wraps the LWJGL functionality. hrm.
11:39 PM - 22 Nov 2014
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