@DarkestKale also, did you ever fix your controller buttons/dpad issues with slick2d?
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Replying to @DarkestKale
@DarkestKale asking because i was looking at the input code in slick and thinking about refactoring the hell out of it.1 reply 0 retweets 0 likes -
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Replying to @DarkestKale
@DarkestKale gotcha. i remember you saying something about being forced NOT to use the dpad because of analog weirdness? something?1 reply 0 retweets 0 likes -
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Replying to @DarkestKale
@DarkestKale aha, right right, so there needs to be discrete calls for controllerAnalogDownPressed() and controllerPadDownPressed() etc1 reply 0 retweets 1 like -
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Replying to @DarkestKale
@DarkestKale yeah, i haven't looked at the abstraction model for specific types of hardware yet. maybe that's really rudimentary in slick?
11:35 PM - 22 Nov 2014
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