I got the Williams soundsynth working in C using coroutine macros CHECK THIS SHIT OUT: http://www.hastebin.com/ejopepuzev.cpp (from http://www.lomont.org/Software/Misc/Robotron/ …)
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Replying to @madgarden
@madgarden please port to unity and i will pay for it :)1 reply 0 retweets 0 likes -
Replying to @georgebsocial
@madgarden Or just make a standalone prog that will take input from a .txt and output a .wav?1 reply 0 retweets 0 likes -
Replying to @georgebsocial
@georgeb3dr The latter is much easier than the former for me. :)1 reply 0 retweets 0 likes -
Replying to @madgarden
@madgarden Will paypal $ :) would kill for osx ver :) See what you started?1 reply 0 retweets 0 likes -
Replying to @georgebsocial
@georgeb3dr Haha. Hmm, OSX version. Well, I could basically do a straight C version that you can compile for whatever.1 reply 0 retweets 0 likes -
Replying to @madgarden
@madgarden@georgeb3dr There you go fellow gamedevs - Put up a quick Unity impl on the following link. Have fun ! https://github.com/filippsen/lomont-williams …3 replies 2 retweets 5 likes
@mikediniz @madgarden @georgeb3dr WAT how did I miss this thread
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