From the #lowrezjam rules: “You are [ ] allowed [ ] to upscale the game for the sake of playability [ ] to full screen / a larger window”
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Replying to @RaimonZamora
But also: “Also, please do not fake smaller resolution by using large blocky sprites in a higher resolution.”
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Replying to @RaimonZamora
Isn’t that arbitrary? A fragment shader will not even notice the difference.
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Replying to @RaimonZamora
@RaimonZamora all your pixel movement has to be on the 32x32 grid. it doesn’t mean to imply any implementation details.1 reply 0 retweets 0 likes
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