From the #lowrezjam rules: “You are [ ] allowed [ ] to upscale the game for the sake of playability [ ] to full screen / a larger window”
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Replying to @RaimonZamora
But also: “Also, please do not fake smaller resolution by using large blocky sprites in a higher resolution.”
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Replying to @RaimonZamora
Isn’t that arbitrary? A fragment shader will not even notice the difference.
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Replying to @RaimonZamora
@RaimonZamora I read that as “don’t move a super lowrez sprite around a hirez screen”
12:09 PM - 30 Apr 2014
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