So, what's bad (or good) about mobile roguelikes you've played? I have way more bad that good (mostly bad controls or interfaces/complexity)
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Replying to @georgebsocial
@georgeb3dr roguelikes drive me nuts because your time investment is wiped away by bad luck. But a shorter mobile experience might fix that.1 reply 0 retweets 0 likes
Replying to @georgebsocial
@georgeb3dr @icculus this is something I’m trying to solve, too. This is the right direction.
7:21 AM - 4 Apr 2014
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