But with so many games about, is it worth designing for depth, making things worth going deep on, if they're treated as disposable anyway?
-
-
Replying to @smestorp
@smestorp@ExciteMike Yes. Always. If you don’t, then who will?1 reply 0 retweets 0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.