if you were using a vector graphics library in Unity, how would you want to draw things?
immediate, drawn on call like Gizmos.DrawLine
or
persistent objects like any other renderer
would be super useful to know when designing the API to this!
(fwiw I've planned to do both!)
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would you primarily use it in 2D or 3D?
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is support for .svg import important to you? (asking because I hadn't planned to do this but I worry it'll be the #1 requested feature, but, it's a lot of work to implement, so it better be worth it)
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Replying to @FreyaHolmer
Immediate, so I could batch them myself. 2D. And yes for svg import, I hadn’t thought of that before :)
12:06 PM - 27 Dec 2019
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