does anyone know if you can control all those fancy RGB lights over a serial port? does NZXT make an ISA card for them?
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I'd just stick an arduino or raspi in there to convert between the 486 and the modern RGB lighting system but it's at severe risk of being faster than the 486 itself. heck, my favorite microcontroller is the Teensy LC which you can get for like 12$, and it's 48mhz!pic.twitter.com/KU0xF9nkUj
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I've talked before that I want to build a joke computer that has main box, keyboard, mouse, and monitor. but it turns out you can open the side of the box, and it's empty, other than the keyboard cable being plugged into the monitor.
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the keyboard is wireless. the mouse is wired. it's got a raspi zero w in it. it's the brains, and the "USB" cable is actually HDMI, for the monitor.
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stupid idea: build an RGB controller as an ISA card, and it does VGA snooping. Watch for the overscan to change color, like when you get shot in Wolfenstein 3D, and change the RGB lighting to match. BAM! game synced RGB effects, with no software changes to the DOS games.
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REAL TALK: the biggest problem facing retrogaming today is the overscan. on a real CRT, the border area around the main display can change colors. some games use this! on a modern LCD/OLED display, there is no border, there is no overscan.pic.twitter.com/LaFpsNjZwU
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it's also kinda weird that you don't see emulators emulating it. it seems like it'd be easy: just chuck an 8-pixel border around the main screen and wire it up to properly change colors when it should.
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I guess that when people screenshot games that ran in 320x200 mode they expect 320x200 images, not 336x216. but still, supporting overscan should be easy
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an example of overscan use: Crystal Caves, for DOS. It changes the border color based on if you have collected all the gems in that level. There's no way to tell if you have collected them all on an LCD-based DOS monitor/emulator, but it's simple on a CRT.pic.twitter.com/nwE5EXMfMw
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BTW, some DOSBox-SVN based forks (like DOSBox-X) support overscan borders in some modes. I'm not sure if they change the color of the overscan, though.
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Most C64 emulators do too, it was so integral to the look and ise of the machine.
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