New Tool: Unity Wave Function Collapse - procedural generation from sample patterns!
https://selfsame.itch.io/unitywfc #unity3d #procjampic.twitter.com/jMF3aWRiB5
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Awesome work! Is there an easy way that I'm missing to get TilePainter into the XZ axes? In the script it looks hardcoded to XY (vertical).
you can just rotate the output, but yeah the base tiles have to have that xy orientation
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