35) I aired this complaint like last week, but The House in Fata Morgana has a handful of sequences in Chapter 2 that have the most extreme flashing lights and it gave me a huge headache :<
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36) Super Mario Land 1 holds a warm place in my heart as the game that game with my extremely-important Game Boy Pocket but Super Mario Land is a mario game in name only wew laaaaaaaaaaaad. It does not mechanically work like Mario games
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37) Until Dawn occasionally looks beautiful and occasionally looks uncanny vally AWFUL Also there is a jumpscare early on where a monster thing jumps into someones binocular view and the character doesnt even respond and i was MAAAAAAAAAD
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38) the flower garden level of Paper Mario is a massive slog and the one big blemish on what is otherwise just a perfect game
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39) potential spicy MGS3 takes incoming: using the suicide pill to end The Sorrow "fight" put me in the looney bin Also camo deadass doesn't work
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40) I was heavily disappointed by the homogenized moveset (read: exactly same) of every character in Anarchy Reigns. Also i was told that hitting Delay Lights was how you avoid 360* attacks but only Leo and Max actually have a Light Delay that avoids it????
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41) Tetris Attack is dope as shit, but the game starts to lag if a match goes on too long/gets too heated (iirc)
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42) on a similar complaint, Magical Drop 3 is absolutely the Bee's Knees, but even with how much i've played it I still cannot get past the input delay successfully. If i'm trying to move too fast i will definitely over input and bone myself royally
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43) get ready for a real grasp at straws Pilotwings 64's flashing blue/white text is some of the ugliest goddamn copy ive seen in games of that age
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44) Jet Set Radio Future has improved mobility and camera and tricks BUT BUT It's level design is much worse than JSR. Too many levels are designed with linearity and it destroys the original feel of being in an organic city
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