@jetsetradiolive @MelloMakes You guys happen to know where one would start looking up information on how the 3D modeling and shading and stuff was done in Jet Set Radio? I'm gonna try to use a similar style as I learn modeling. I just like the low poly cel shaded look.
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Replying to @DuanSparkles @MelloMakes
All 3D programs have node based systems for 'SHADERS' these days. They allow you to make everything from glass, metal, to cell shaded looks. There are a variety of ways to achieve them. I use Blender (because it's awesome & FREE!) Here's one methodhttps://m.youtube.com/watch?v=t91X4eukZY4 …
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Also...
@Pois0nJam does some AMAZING low poly cell shaded looks... and a great job rigging them up!!! Maybe they can chime in as well... I'm a BIG fan of their technique and style!


pic.twitter.com/VkHBrusSMa
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Thanks for the mention!
I use a very simple node setup for blenders cycle render ontop of hand drawn textures + blenders freestyle addon for the outlines!2 replies 1 retweet 5 likes
Ayy!!! Thanks for dropping in with some
knowledge, yo!
Without a doubt your methods mimic a very effective style similar to the games. So for anyone looking at getting into cel shading you need to research 'shader nodes' and Blender is a great piece of software to use!


pic.twitter.com/lJCUNB7mtq
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