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I actually understood all of that! UV texturing is probably the hardest part since I've only done it with basic shapes. But I'll give it a shot!
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UV Texturing is definitely HARD! Even I got difficulties, yo!!! If you are in Blender remember you don't always have to UV map if you just want to add a decal. You can use the Shrinkwrap Modifier to project a graphic on a surface...



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Let's not forget about that layer of liquid hwite.
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silver. Also adding decals that match the wall normal maps, camera rigging, modeling beats glasses and UV texturing...


